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.:DartmerC:.
Junior Member


Posts: 147
Registered: 10-03


Hey,
I'v heard bit and peices on people getting true 3d in DooM levels. I'v been working on it a bit, cant figure it out - if anyone has a tutorial or a link plz post, thanks.

Old Post 10-06-03 12:49 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2216
Registered: 09-02


The only ports I know that have "true" 3D floors are EDGE, Legacy, and Vavoom. There's a tutorial on how to do that on my site (here)

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Old Post 10-06-03 14:21 #
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Mordeth
Administrator


Posts: 1991
Registered: 05-00


To supplement: Eternity has its "3DMidTex" feature (non-clippable textures and Z-height checking for objects) and in the near future, as they told me, also some sort room-over-room effect.

Old Post 10-06-03 14:56 #
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Gokuma
picnic bench lord


Posts: 2022
Registered: 05-00


I think Vavoom is the only one with both true 3D floor over floor and slopes. ZDoom also has slopes but not the true 3D, but of course there are ways to fake it.

Old Post 10-06-03 15:31 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
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And there are even ways to fake 3D effects in vanilla DooM, too.

Old Post 10-06-03 20:16 #
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Grazza
=/-


Posts: 12446
Registered: 07-02


I believe this is the relevant thread. IIRC, this method doesn't require Boom - it also works in Doom2.exe.

Old Post 10-07-03 00:12 #
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.:DartmerC:.
Junior Member


Posts: 147
Registered: 10-03


Thanks all for your help, this forum seems like a great place

Old Post 10-07-03 10:47 #
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Hirogen2
Member


Posts: 503
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Slopes are not really 3D, they are just a floor/ceiling modification.

Old Post 10-07-03 13:31 #
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DooMBoy
Heh
(but Stupidity still cannot be concealed)


Posts: 8509
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.:DartmerC:. said:
...this forum seems like a great place
It is most of the time.

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Old Post 10-07-03 14:43 #
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Nanami
not a woman


Posts: 2681
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Most people use close together mid textures and Bridge Objects to make things in ZDoom. For a pretty good example, check out Cyb's Helms Deep.

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Old Post 10-07-03 16:45 #
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