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Kaiser
Doom64 Guru


Posts: 2854
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err...yeah..you heard me, Not another Episode 1 wad has been released

this is a wad based off the designs of John Romero and Tom Hall, so don't expect any serious level detail like in today's wads... This is my first attempt at making a E1 knockoff map.

get it here

kaiser_2.zip

runs on Doom1/Ultmate Doom E1M9

for those who want screenies before download here they are

http://dsv.newdoom.com/e1_1.jpg

http://dsv.newdoom.com/e1_2.jpg

http://dsv.newdoom.com/e1_3.jpg

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Old Post 10-08-03 05:21 #
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myk
volveré y seré millones


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Not bad, but not altogether a E1 knockoff map; the architecture and texturing vary from the theme in many places and the general layout is strange. There's a slight bug in the yellow key room when playing it on Doom, the lower texture bordering the pool looks skewed.

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Old Post 10-08-03 05:38 #
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Kaiser
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works fine when played with Prboom.
What port are you using?

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Old Post 10-08-03 05:45 #
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myk
volveré y seré millones


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Like I said, it's called Doom (some thingy Carmack and friends compiled for DOS.)

You can see what I mean here. I've see it happen on some Doom-compatible wads that were tested only with source mods (Boom or ZDoom) before.

It also shows up with Doom95.

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Old Post 10-08-03 05:57 #
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Kaiser
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oh, mis-understood there. I'll take care of that when I upload to 3dgamers..

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Old Post 10-08-03 06:03 #
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Torn
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Hmm... a map with some episode1 feelings as I can see now. To make a real episode1 map, only use episode1 textures. And tons of other stuff in the "what makes a episode1 level", but I am sure it will be fun. But I dunno about the episode1 feeling. Well, the texture there really stick me is the grayX texture you use on the outside, try replace it with brown1.

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Old Post 10-08-03 13:30 #
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Job
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Well, DooMBoy oughta eat this shit right up.

Old Post 10-08-03 14:51 #
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Use3D
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omg I'm gonna play it right now 'cause I love Kaiser's maps! kekekeke

Edit: OKay I played it, definitely captures the action and pulse-inducing traps of e1-style maps, but the layout and detail is like, 50x more complex than traditional e1 fare. Overall very enjoyable!

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Last edited by Use3D on 10-08-03 at 20:01

Old Post 10-08-03 19:23 #
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DooMBoy
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Job said:
Well, DooMBoy oughta eat this shit right up.
Yep, I played it :)
Not bad overall, in fact, quite nice, but there's just a couple of things I noticed that should be fixed if it's to be uploaded:
1. Texture misalignments, I saw quite a few of these.
2. There are a couple of non E1 textures in there, such as metal and gray7. Those should be changed to something E1ish.
Other than that, pretty good. That damn red key threw me though, heheh.

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Old Post 10-08-03 22:15 #
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Kaiser
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DooMBoy said:

1. Texture misalignments, I saw quite a few of these.



point them out to me, I thought I took care of these.

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Old Post 10-09-03 21:42 #
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Gherkin
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I have to agree with doomboy on those two there, but other than that, nice map!

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Old Post 10-09-03 21:49 #
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Zell
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Deathman said:


point them out to me, I thought I took care of these.



Well, i dont remeber which level, but the one where the red key is atop a skin pillar is one. The skin doesn't wrap around the pillar right. On another level, the begginin has a missing texture. Now time for what I think.

Really fun, but getting use to the jump key not working is hard =P Also, I had problems finding any secrets. But, i give it a 9/10. :D

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Old Post 10-09-03 21:53 #
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doom master 16
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based on what i saw in the pics it looks good.

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Old Post 10-21-03 23:12 #
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