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GameArena
trapped in wet paper bag


Posts: 124
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I'm currently working on a starship based map, it's mostly done in the style like in the screenshot, but I wanted to get some opinions on this corridoor (it has more vertices and sidedefs than the entire map01 of doom2, just in this corridoor). URL: http://modarchive.gnlive.com/files/shot1.png

Old Post 10-11-03 02:00 #
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Zell
old woman nuts are cool


Posts: 275
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i like it =D
gonna have a demo soon? :D :P

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Old Post 10-11-03 02:27 #
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rf`
Dr. Nosign


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[newproject]GA, I like it, but{/newproject] :P

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Old Post 10-11-03 02:46 #
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GameArena
trapped in wet paper bag


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LOL, looks like you're afraid to use the tags ;) . I'm not sure if it's going to be a new project or not, if I can get more mappers (who are good) it'll be new. Otherwise, I've talked to shaviro and he said RTC 3057 is in need of mappers.

Old Post 10-11-03 04:10 #
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DooMBoy
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Nice shot. I like it so far :)

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Old Post 10-11-03 04:17 #
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sirjuddington
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You might want to scale those sloped textures on the side. Other than that, it looks quite nice ;)

Old Post 10-11-03 07:16 #
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Shaviro
Team Future Chief


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Just remember to not release any projects using the RTC-3057 resources! ;)

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Old Post 10-11-03 08:57 #
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Sphagne
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Posts: 368
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Have you seen my two resource wads for space themes?

Here they are: Sin Weapon Pack & ZDoom Space Edition, If you like ripped resource from other games, they are for you! ;)

Old Post 10-12-03 05:41 #
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Draconio
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Visually, it looks good, but I'm a little worried that it looks like it has lots of little jutting out pieces that the player could get stuck on. I can't tell for sure.

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Old Post 10-12-03 06:00 #
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GameArena
trapped in wet paper bag


Posts: 124
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As for the resources, thank you, I'll take a look at them. Hopefully you have some textures ;) , AcidStorm will be doing the weapons so there is no need to rip any of them. About all those points sticking out, the player can easily pass through.

Old Post 10-12-03 19:23 #
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Dunbar
Official Lizardcommando Fanboy


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That is the best looking corridor I have ever seen.

Now... how about we see a little more, eh? I can't wait to play it!

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Old Post 10-12-03 19:32 #
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ellmo
Custom Title


Posts: 1647
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Oh... my... god... why I'm so freakin late? This corridor reminds me of playing System Shock 2, what you've done rocks completely, but I also second SlayeR's opinion -> SCALE!

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Old Post 10-18-03 16:46 #
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GameArena
trapped in wet paper bag


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This one is scaled, the shot isn't a very good angle and it's small: http://modarchive.gnlive.com/files/shot3.png

Old Post 10-20-03 00:56 #
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toxicfluff
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GameArena said:
(it has more vertices and sidedefs than the entire map01 of doom2, just in this corridoor). URL: http://modarchive.gnlive.com/files/shot1.png
It's a really nice looking corrider, but I suspect half of those vertices are swallowed up by the ultra-circular light fittings :)

The scaled shot looks great.

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Old Post 10-20-03 13:25 #
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GameArena
trapped in wet paper bag


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You should of seen my power room I was working on, I was curious and copied just that room (which was rather small) to a blank wad and then checked its size, it was 300+ kb (which is massive for raw map data). But I almost went insane last night because I used Zennode on the map and for some reason it messed up all the values in the wad, so it was useless. Fortunetly I had everything else backed up, except that room (which was 6+ hours of work). When I get past the "trauma" I'll try to recreate the room and get a screen, I think everyone will be impressed.

Old Post 10-21-03 05:33 #
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GameArena
trapped in wet paper bag


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Another Shot:

http://modarchive.gnlive.com/files/shot5.png

Old Post 11-05-03 21:43 #
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DooMBoy
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Heh, looks damn nice. ;)

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Old Post 11-06-03 00:14 #
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Ralphis
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Looks a bit cramped to me

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Old Post 11-06-03 00:55 #
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toxicfluff
Senior Member


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Looks excellent, but I doubt it will play too well unless the player speed is greatly reduced - it's on a more tight and claustrophobic scale than the average Doom map.

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Old Post 11-06-03 02:20 #
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GameArena
trapped in wet paper bag


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There are some rather large rooms in progress too, but in this case the bigger they are, the longer they take to create.

Old Post 11-06-03 05:20 #
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