You'd think fucking a mancubus would be more memorable
Here is a new contest - the thread title is fairly self-explanatory. The rules are as follows:
Sector count - no limit; make it as detailed as you like, but it all must be within one room, the constraints of which will be later mentioned
Thing limit - again, none...but use should be in good taste
Linedefs/vertices - none
* The goal is to make the most intricate, detailed room according to theme. The radius can be anything you like within 896.
Goal:The working idea is that this is only one room and therefore, no two sectors joined by a door in this (except for a door in the wall for a compartment or whathaveyou) wad are allowed. Stairs may be used. You can have multi-levels. Pack whatever you like into that one room, but as I said, doors are explicitly disallowed, even if they are within that one room. That'd defeat the purpose. :) Lifts are okay too, of course. Lastly, let me add that all the wads must be original, no use of previous wads or copy+pasting. All of this can be done in vanilla Doom, but ZDoom is okay too. I should also mention that you may use must use only the existing textures using the Doom 1 IWAD (this condition is only for this one...it may vary between contests).
This week's theme: We'll start with the standard and make it easy for anyone to get into it... E1.
Post replies for comments, questions, etc, as well as updates. All entries are to be completed by Saturday, November 1st(this date is subject to change by mass-request). Feel free to post any images, or links, of your level in progress or in completion.
**The winner receives a color Doom 2 poster**
[any and all entries may be subject to submission to /newstuff chronicles with permission of author]
*EXTRA INFO*:If you wish, feel free to make this one room map into an actual "functioning map", including an exit, enemies, etc. Should you choose that, I suggest making it for speedrunning in mind. If enough entries are submitted, a speedrunning megawad could be compiled with the authors' permission.
Last edited by Job on Jan 20 2004 at 18:48