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Nanami
not a woman


Posts: 2681
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By "base-style" you mean "slige-style" I hope. Because that's all there is. =)

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Old Post 10-31-03 09:01 #
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Darkhaven3
Junior Member


Posts: 224
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I must have a different version of slige than you;I have gothic/wood and base.

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QUOTE OF THE...UM...WEEK :

This ticket gives me the right, no, DUTY to make a complete ass out of myself.

Old Post 10-31-03 10:23 #
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stoned
Junior Member


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Seems interesting, im in.
I'll take umm... map 04

Old Post 10-31-03 12:52 #
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The Flange Peddler
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This sounds quite cool. I'll take a map. Never played a Slige map before... be interesting to see what it can spew out

Old Post 10-31-03 12:58 #
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stoned
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btw, what do you think is the best frontend for Slige? SDLaunch?

Old Post 10-31-03 13:03 #
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sargebaldy
not arioch


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i didn't know there was a frontend :) that'll make things easier, thanks.

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Team Slimetrail

Old Post 11-01-03 07:01 #
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sargebaldy
not arioch


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ok, how i've done it i've just made a few slige megawads and assigned each person to choose a map from it. please tell me what map you decide to modify. i'm not sure who exactly is still in, so if you want to be added in let me know.

zarcyb - slige1.zip
ralphis - slige2.zip
assmaster - slige3.zip
stoned - slige4.zip
nanami - slige5.zip
darkhaven3 - slige6.zip
blackfish - slige7.zip
deathz0r - slige8.zip
any other takers?

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Last edited by sargebaldy on 11-02-03 at 05:22

Old Post 11-01-03 21:30 #
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stoned
Junior Member


Posts: 165
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umm, honestly the slige maps are just so awful that trying to modify them to something good is basically the same thing as starting from scratch... so i'm not sure if there is any point in this.

Old Post 11-02-03 00:42 #
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sargebaldy
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what? you can change everything except the basic structure. you can add rooms, change the whole texture scheme, delete all the original monsters and add new ones from scratch, add detail, add some new rooms if you'd like... i don't see that it's that hard.

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Last edited by sargebaldy on 11-02-03 at 01:01

Old Post 11-02-03 00:44 #
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stoned
Junior Member


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well ok. Let's see.

Old Post 11-02-03 00:56 #
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sargebaldy
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i've decided people can make their maps for zdoom too if they so wish. so have fun really butchering those maps :D

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Team Slimetrail

Old Post 11-02-03 01:17 #
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The Flange Peddler
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The Flange Peddler said:
This sounds quite cool. I'll take a map. Never played a Slige map before... be interesting to see what it can spew out


*cough*

Old Post 11-02-03 14:21 #
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mephisto00
Green Marine


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Registered: 10-03


I'd take map09, if that's available

Old Post 11-02-03 14:36 #
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sargebaldy
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ack, sorry. /me cooks up more wads. 9 is me and espi is 10.

monochrome - 11
flange peddler - 12
mephisto - 13

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Team Slimetrail

Old Post 11-02-03 23:11 #
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Johnatone
Make love not Half-Life expansion packs


Posts: 797
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i PH'd, er, PM'd you, i'm in, this sounds like fun. w00t. hope i'm not too late :)

also, if the number of volunteers doesn't get any bigger, are we allowed to modify more maps?

Old Post 11-02-03 23:14 #
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sargebaldy
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i changed it a while back so that each zip would be a personal megawad (for reasons of fairness), so yeah, if you have time you can do two from your set :)

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Team Slimetrail

Old Post 11-02-03 23:16 #
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Johnatone
Make love not Half-Life expansion packs


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sargebaldy said:
i changed it a while back so each player can pick a map from their own megawad (for reasons of fairness), so yeah, if you have time you can do two :)

0wnz, i'm in, can't wait!

wait, is there a deadline on this? as in, when it needs to be done by?

Old Post 11-02-03 23:22 #
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sargebaldy
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yeah, you have until Monday, November 10th @ 8am (GMT). although if you'd like you can always work on it more afterward and put out your own updated release :)

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Team Slimetrail

Old Post 11-02-03 23:39 #
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Johnatone
Make love not Half-Life expansion packs


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sargebaldy said:
ack, sorry. /me cooks up more wads. 9 is me and espi is 10.
monochrome - 11


thank you. :)

Old Post 11-02-03 23:46 #
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rf`
Dr. Nosign


Posts: 8204
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ravage said:
I'll support it.

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Old Post 11-03-03 00:06 #
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sargebaldy
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Posts: 3707
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yeah like i said i couldn't tell for some people. for all i knew that just meant you gave the project a green light but didn't want to contribute yourself. anyway, here you go.

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Team Slimetrail

Old Post 11-03-03 00:25 #
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Johnatone
Make love not Half-Life expansion packs


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heh, ever single map i've played so far in my search for my map starts off in a room with the exact same basic structure. other than that there's been a nice bit of variety. :)

Old Post 11-03-03 20:16 #
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stoned
Junior Member


Posts: 165
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scarecrow said:
heh, ever single map i've played so far in my search for my map starts off in a room with the exact same basic structure.

You mean the "s room", that's kind of like the "signature" of Slige. You know s, as in slige. It's so that people won't just upload slige maps and claim them to be their own work, they have to at least bother to edit that room. :)

Old Post 11-03-03 20:23 #
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The Flange Peddler
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Hmmm most of thse maps are just linear sets of rooms :P
Anyway, I've found one that looks alvagable. I notice there's a feew new textures and flats. Who put them in there?

Old Post 11-04-03 13:01 #
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rf`
Dr. Nosign


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Hmm, I've only found one map worth working on. Heh. Do all the slige wads have the same TEXTURE lump and patches?

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Old Post 11-04-03 20:24 #
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sargebaldy
not arioch


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perhaps not, it might depend on what random textures appeared between those 32 maps. shouldn't be a problem putting them into one full texture lump though.

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Team Slimetrail

Old Post 11-04-03 21:56 #
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stoned
Junior Member


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Is this intended to work as a real Doom2 episode or just 32 single levels? I mean can i make this map04 of my very challenging and put barons of hell and plasma rifles and what not in it? And how about the style? Should the early levels be in the base style as in Doom2 or can i use hellish textures and stuff like that? (all these Slige maps seem to be in hellish style anyway).
I say lets just make 32 fun levels and not care about how big and challenging or in what style they should be.

Old Post 11-05-03 19:57 #
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sargebaldy
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yeah just make whatever. it's not like i'm going to slap a story on it or anything.

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Owen "Sarge Baldy" Lloyd,
Team Slimetrail

Old Post 11-05-03 20:00 #
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rf`
Dr. Nosign


Posts: 8204
Registered: 11-01


Can I put in some music for my map?

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Old Post 11-05-03 20:22 #
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sargebaldy
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sure.

edit: as long as it's something like mod, midi, mus, etc. no mp3s or oggs please.

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Owen "Sarge Baldy" Lloyd,
Team Slimetrail

Old Post 11-05-03 20:38 #
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