Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > What kind of error can effect automap?
 
Author
All times are GMT. The time now is 19:34. Post New Thread    Post A Reply
Igor9
Junior Member


Posts: 142
Registered: 05-03


I am playing rw.wad and starting from map 05 onwards, the maps are all fully revealed at the start of every level. What kind of error can create this problem? I am assuming this is a map specific error because other wads do not have the same problem.

Old Post 11-30-03 04:20 #
Igor9 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ultraviolet
933-phunk-5up4h-94n9574


Posts: 3303
Registered: 03-02


Um, it's a flag you can set for a linedef. It's not an error at all.

__________________
Everything is under control.

Old Post 11-30-03 04:45 #
Ultraviolet is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
RjY
anARCHy


Posts: 967
Registered: 05-02


Yes, for example there's a map in earth.wad which is set in a maze of tunnels, nearly all at zero lighting, and in which the "never display on map" flag is ubiquitously set. The effect is that you are essentially blinded.

Furthermore the tunnels are populated by an off-map teleporter which randomises monster placement, so you never know what's round the next corner. It's one of the nastiest maps I've ever played.

There is a bug related to map display that I've seen sometimes. On some maps, at certain zoom factors (usually if you zoom out too much) the whole map disappears. I believe it is related to a badly constructed or overly large blockmap and can often be fixed by either running the map through a different nodebuilder, or using a different source port, or possibly both.

Old Post 12-02-03 21:54 #
RjY is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7769
Registered: 01-03



RjY said:

There is a bug related to map display that I've seen sometimes. On some maps, at certain zoom factors (usually if you zoom out too much) the whole map disappears. I believe it is related to a badly constructed or overly large blockmap and can often be fixed by either running the map through a different nodebuilder, or using a different source port, or possibly both.




That happens when the displayed map coordinates go beyond the range of -32767,32767. It's a simple internal calculation overflow. AFAIK ZDoom is the only port that fixed this. It has nothing to do with the blockmap. If it had the map would be unplayable (the blockmap is the most important resource during gameplay and you would see all kinds of strange effects if it was corrupted.)

Old Post 12-03-03 08:56 #
Graf Zahl is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 19:34. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > What kind of error can effect automap?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.