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Stevo
Newbie


Posts: 4
Registered: 12-03


How would I play Alien TC in JDoom format?

Old Post 12-08-03 22:48 #
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rf`
Dr. Nosign


Posts: 8206
Registered: 11-01


Rewrite the dehacked patches as deds?

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Old Post 12-08-03 23:11 #
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lupinx
Warming Up


Posts: 26
Registered: 12-03


u could play it with jdoom. u will just have to turn 3dmodels off or something. you might get homs though. so u would need to put some jdoom nodes in to the levels.

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Old Post 12-14-03 06:39 #
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Kaiser
Doom64 Guru


Posts: 2854
Registered: 08-00



Stevo said:
How would I play Alien TC in JDoom format?


since Alien TC uses dehacked patches, Jdoom won't support them. SO, you will have to edit text.ded and object.ded to make it work.

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Old Post 12-14-03 14:31 #
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Cyb


Posts: 3202
Registered: 07-02



Deathman said:


since Alien TC uses dehacked patches, Jdoom won't support them. SO, you will have to edit text.ded and object.ded to make it work.



could you make it a little more complicated plz?

if you want to play alienstc in an opengl engine, I recommend ZDoomGL, which isn't as purdy as jDoom, but it supports dehacked:

dl this file, which is a source port friendly version of the TC:
http://arioch.net/files/alienstc_v2_locust.zip

and then get zdoomgl:

http://prdownloads.sourceforge.net/...74.zip?download

or

http://prdownloads.sourceforge.net/...2.3.0-win32.zip

prboom, which also has opengl capabilities and dehacked support

Old Post 12-14-03 17:24 #
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