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ellmo
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Okay, so I started my work on next map for DRD project. The fourth map for first episode. It goes smoothly as for now, and I have a couple of screenies for review. Here you go:

{screens were already deleted from server}

Yeah, I know. Nothing special. Come to think of it, I could have done hundreds of 'other' things with ZDoom, but I've chosen to keep to Doom1 climate.
I'll paste some more lucrative screens on WIP, when I have them.

Last edited by ellmo on Jan 29 2004 at 18:40

Old Post Jan 24 2004 22:57 #
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rf`
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Hey, you sass that hoopy ellmo? That's one frood that knows how to map.

Old Post Jan 24 2004 23:12 #
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Vegeta
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Nice screens

Old Post Jan 24 2004 23:26 #
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Epyo
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Put 300 more LITE's and you've got yourself a map!

Old Post Jan 24 2004 23:29 #
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Donce
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If it runs with the original doom.exe, I'm happy with it.

Old Post Jan 24 2004 23:48 #
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Graf Zahl
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Donce said:
If it runs with the original doom.exe, I'm happy with it.

Most likely not. The previous maps in this project are ZDoom only.

Old Post Jan 25 2004 00:19 #
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BlackFish
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Looks pretty nice imo.

...2000th Post!!!!!!

Old Post Jan 25 2004 00:49 #
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Erik
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looks decent enough. With this level of detail, gameplay decides the outcome entirely.

Old Post Jan 25 2004 02:31 #
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DoomDiz
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Looks awesome!!!

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Old Post Jan 25 2004 09:39 #
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ellmo
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Hm, glad you like it. Currently detailing the level a bit more and completing rest of the areas. Will be finished today or tomorrow [damn I'm quick :P].

Old Post Jan 25 2004 12:40 #
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ellmo
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The map's finished, thus I give you more screens to review. Comments, please?


Old Post Jan 26 2004 12:08 #
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DooMer 4ever
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Hmm, looks pretty good, but it seems it could use some more monsters, especially the outside area, but it's of course hard to say that from screenshots.

Old Post Jan 26 2004 12:31 #
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ellmo
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There are fair enough, I would say. From the third screenshot you cannot see two demons, few other imps and a squad of former humans. But they are out there for sure :)

Currently upgrading my earlier maps for DRD project. E1M1 has gained 40 kilobytes more just with detailing O_o

Old Post Jan 26 2004 14:19 #
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Erik
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Gets my approval.

Old Post Jan 26 2004 15:05 #
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AlexMax
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Elmo approves of this map

I especially like the wood/grey hybrid textures you have there.

Old Post Jan 26 2004 16:49 #
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ellmo
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^_^ That's me!
Hey, wait. That text 'bout wood n' gray textures was a joke, right? There are none in the screens I've shown, but there's one below Elmo on the photo. ^_^

BTW, E1M1 Theta station had gone through some improvements.
the old shot:

the new shot


now, see any differences?
WRONG! I've changed the crosshair :D

Old Post Jan 26 2004 18:31 #
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AlexMax
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I was refering to this...

Old Post Jan 26 2004 19:56 #
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ellmo
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Oh, but that's not wooden texture, unless you really want to. As you can see it's just recoloured default GRAY texture.

Old Post Jan 26 2004 20:34 #
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EarthQuake
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Those texture look quite good, even if they are just recolored.
I like this map, although if I was playing it, I'd like for it to be challenging as well.

ellmo: do you mind if I borrow your idea of the recolored gray textures? I intend on making my own from scratch, but it's just I want to be sure you don't mind.

Old Post Jan 26 2004 20:54 #
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Epyo
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Where are those LITE3s I wanted?!!?!?

Old Post Jan 26 2004 21:07 #
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NiGHTMARE
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I've got my own recoloured GRAYx textures in this wad. As well as brown verssions, there are green ones too :)

Old Post Jan 26 2004 22:05 #
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ellmo
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EarthQuake, recolouring is *******ely not my idea, so you can obviously do with the textures whatever you want ^_^

I'm doing it because I'm not an artist, and I don't want to bother anyone for making me new textures. So I decided to use recoloured GRAYx, as well as different variations of COMTILE/COMPBLUE, BROWNx, STARxxxx, METALx and so on, and so on. I will also try to construct my own flats, or recolour original ones.

Just started E1M5: "Sewage System". I've already some 'dark, atmospheric' plans for it :D

Old Post Jan 26 2004 22:55 #
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ellmo
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Okay, so I changed thread's name [again],
now I don't need to create new threads, but I'll add screens right here. And a s always you'll tell me what you think.

Here come three screens for DRD E1M5 "Sewage System":





So, what?

Old Post Jan 29 2004 18:42 #
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Erik
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Looking good. A minor complaint would be that the architecture looks a bit "messy" (not clean and a little crammed. It's a very minor complaint though.) Where are the big, open areas?

Old Post Jan 29 2004 19:40 #
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ellmo
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I don't think there will be any open (with SKY) sectors. It's Sewage System, and it's somewhere below the ground, but you'll have plenty of wide areas to fight and dodge, as well as hallways, corridors and so on.

There are more screenshots at DRD site:
http://doomos.webpark.pl/index.html

Old Post Jan 29 2004 19:47 #
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ShadowRunner
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Ellmo,Nice screens.
After i finish uac base(beta release should be expected soon),Exactly what level do u want me to do,and what tech type theme do you want?
Keep in mind im not so good in zdoom,All i can do is glass windows from my experience but im willing to learn.

Old Post Jan 29 2004 21:01 #
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sargebaldy
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Good stuff as always ellmo!

Old Post Jan 29 2004 21:12 #
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ellmo
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ShadowRunner said:
(...)Exactly what level do u want me to do,and what tech type theme do you want?(...)

Most of all you must learn to Detail your maps. Cos I've seen some really fine ideas in the small part of base you sent me, like the use of UAC letters from SHAWN1, but it's still not enough. You overused light flats at the ceiling, and as for the crates, they should differ a bit more.
But I'll be pleased to see any beta releases. Then I'll tell you what to work on.


"Sewage System" grows, and grows. It's 300kb now, an i think I've done about 40% only :D Glad you like the screens, Sarge.

Uh, how's Enigma going?

Old Post Jan 29 2004 21:49 #
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Graf Zahl
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I can't wait to play this. Any chance of a new demo release? ;-)

Old Post Jan 29 2004 21:59 #
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sargebaldy
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ellmo said:
Uh, how's Enigma going?

it's not going anywhere atm.

Old Post Jan 29 2004 22:30 #
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