GooberMan
Scripting Nut

Posts: 1145
Registered: 02-01 |
Yeah, but Doom4Win was just a sourceport with a high score table, basically the same amount of use as the Wolf3D score table... I have been toying with the multiplayer idea for a couple of weeks, but I'm not quite sure how I'll make it work yet. If the first map I release gets good feedback, perhaps I might delve in to making a source mod for it (a high score table will be useless in ZDoom ACS as the scores won't be saved, and currently ZDoom does not have split screen multiplayer), but chances are that won't happen. This mod is only meant to be a bit of a diversion from the norm, and it's a side project to another mod I'm working on (see the Doom Chronicles link down the bottom), so I don't want to get too serious (unless it proves to be extremely popular, in that case Doom Chronicles may become the side project).
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