Twiztid Posted March 28, 2004 my only beef with the map is the dark sectors and the giant door in screenie 2. 0 Share this post Link to post
BattleCat Posted March 29, 2004 zarkyb said:I beg your pardon?!!?! It was a Monty Python quote....and if you don't know Monty Python, i don't wanna talk to ya :P 0 Share this post Link to post
ellmo Posted March 29, 2004 EvisceratoR said:It was a Monty Python quote....and if you don't know Monty Python, i don't wanna talk to ya :P Always look on the bright sight of life *whistles* If life seems jolly rotten There's something you've forgotten And that's to laugh and smile and dance and sing When You're feeling in the dumps Don't be silly champs Just purse your lips and whistle, that's the thing... Knew that, EvisceratoR ? 0 Share this post Link to post
BattleCat Posted March 29, 2004 oh stop it, i'm not dead.....i'm not dead :P (Life of Brian isn't exactly my favorite MP movie) :) 0 Share this post Link to post
ellmo Posted March 29, 2004 "the Holy Grail" then? It's the funniest movie I've ever seen. 0 Share this post Link to post
BattleCat Posted March 29, 2004 Exactly :) i mean, killer bunnies, holy handgrenades, cow catapults, french men .. how much funnier can it get ? :P 0 Share this post Link to post
ShadowRunner Posted March 29, 2004 ................ Why are you posting this stuff in a thread about my level. Make a blog about Monthy Python! 0 Share this post Link to post
Dron Posted March 29, 2004 ShadowRunner said:about my level. OMG CROSSBEAM! 1 Share this post Link to post
insertwackynamehere Posted March 29, 2004 ellmo said:Always look on the bright sight of life *whistles* If life seems jolly rotten There's something you've forgotten And that's to laugh and smile and dance and sing When You're feeling in the dumps Don't be silly champs Just purse your lips and whistle, that's the thing... Knew that, EvisceratoR ? I have that on the album 0 Share this post Link to post
lupinx_resurrected Posted March 30, 2004 If you guys dont get back on subject. Bloodshedder will come around and decide "Ooh look, a thread suitable for post hell! Why not put it there!" And the next time you come here it will be red and orange with awful music playing in the backround. 0 Share this post Link to post
ShadowRunner Posted March 31, 2004 Ok guys, I'm 100% done on rooms, 100% done on health/ammo/Monsters/Weapons, 80% on detailing, and 95% done on texturing. I got a beta test that I'm releasing for you opinions, and suggestions on how i can take my map up a couple of notches since I'm freshly out of detailing ideas. http://www.freewebs.com/shadowrunner89/DeimosLabsV0.99.zip Enjoy. ~Shadow~ P.S. Let me know if something doesn't work right. 0 Share this post Link to post
Vile1011 Posted March 31, 2004 ShadowRunner said:Ok guys, I'm 100% done on rooms, 100% done on health/ammo/Monsters/Weapons, 80% on detailing, and 95% done on texturing. I got a beta test that I'm releasing for you opinions, and suggestions on how i can take my map up a couple of notches since I'm freshly out of detailing ideas. http://www.freewebs.com/shadowrunner89/DeimosLabsV0.99.zip Enjoy. ~Shadow~ P.S. Let me know if something doesn't work right. Well, I have to admit: This sucks marginally less than most of the other wads you've put out. But it still needs a lot of work. For starters: The seizure inducing blinking lights. They totally kill the atmosphere, they look ridiculous, and in many areas they just plain hurt. Nobody likes them. In the first big area, there's a major graphical glitch on the floor. And I'm not talking a minor error here, I'm talking "forgetting to wear your pants to a job interview" error. Check those linedef sector references, pronto! Third: Ceiling lights. In many areas, the ceilings are pock-marked with varying light levels when, logically, they should all be the same. If you're using ZDoom editing features, you can make the floor and ceiling have different light levels. If not, you can cheat by raising the ceiling up by several hundred units and leaving the upper texture blank(assuming the sector has a two sided linedef on every side). There's also more of that totally random ceiling structure thing going on in a few rooms. In one room you match a random ceiling structure to a lighting pattern on the floor, which makes no sense and is lazy as hell. The crossbeam may look more interesting if the hanging guy was actually hanging from it. You might be able to pull that off with an invisible ceiling(all lines have sector references pointing to themselves), but I've never tried that so I don't know if it would work. There may be hope in you yet, but you've yet to realize it. 0 Share this post Link to post
Ubik Posted March 31, 2004 Paper-thin light walls = NO And is it THAT fucking hard to draw a symmetrical shape? All you have to do is count how long the lines are and what angle they're at. At the VERY least, make the map look as if it doesn't have a perpetual limp to the left or something. Other than that, you're definetely improving. 0 Share this post Link to post
ShadowRunner Posted March 31, 2004 Can someone break down what kind of detailing I can add in here.......... And I'll fix up the lights. 0 Share this post Link to post
EarthQuake Posted March 31, 2004 Here's a ZDoom demo of me playing the first time. I died (because of the damned crusher), but managed to get alot of comments out. Don't take my remarks personally, I'm a hard critic. http://www.realsimpsons.com/e2m4.lmp I hope you can turn that demo into something that can help you. 0 Share this post Link to post
Vile1011 Posted April 1, 2004 EarthQuake said:Here's a ZDoom demo of me playing the first time. I died (because of the damned crusher), but managed to get alot of comments out. Don't take my remarks personally, I'm a hard critic. http://www.realsimpsons.com/e2m4.lmp I hope you can turn that demo into something that can help you. There's something wrong with that demo. In the first room, the last imp never dies, and just keeps hitting you continously. 0 Share this post Link to post
EarthQuake Posted April 1, 2004 It works fine for me. Make sure you have the latest version of ZDoom. 0 Share this post Link to post
lupinx_resurrected Posted April 8, 2004 For some reason I feel that the blue torches in screenie 1 shouldn't be cooped up with those red bars. 0 Share this post Link to post
ShadowRunner Posted April 8, 2004 I'm not even gonna bother finishing the map, as it sucks. 0 Share this post Link to post
EarthQuake Posted April 8, 2004 I suppose you'll never finish anything then... 0 Share this post Link to post
ShadowRunner Posted April 8, 2004 Well I'm working my ass off on Gauntlet Doom, so I dont have time for Deimos labs anymore. And expect a demo of GD very soon. 0 Share this post Link to post
lupinx_resurrected Posted April 8, 2004 Um... but this actually looked like one of your good levels... 0 Share this post Link to post
Fletcher` Posted April 8, 2004 Well this further proves that you can't finish anything. 0 Share this post Link to post
ShadowRunner Posted April 8, 2004 That level sucked, can't you guys see the uglyness in it? 0 Share this post Link to post
Ubik Posted April 8, 2004 ShadowRunner said:That level sucked, can't you guys see the uglyness in it? Couldn't YOU when you started making it? Did you do absolutely no checking on alignments and geometry when you made it, and did you even playtest it? We'd rather you actually go back and improve the map than totally scrap it for a huge, overblown project that will inevitably end up disastrously crashing and that you're GUARANTEED not to finish in the first place. 0 Share this post Link to post
DooMBoy Posted April 8, 2004 ShadowRunner said:I'm not even gonna bother finishing the map, as it sucks. Well, what have we been trying to tell you all along? And NOW you finally listen to us! However, Ubik's right, you'd be best off finishing your map, and getting more experience mapping, than to start on a bigass project that will more likely than not never see the light of day (and this is you we're talking about here, how many projects have you started and never finished?). 0 Share this post Link to post
ShadowRunner Posted April 8, 2004 Well gee, because I haven't finished a project I'm not capable of trying again?! Dudes, I really am working on something and not just talking about it to sound cool like TOD. 0 Share this post Link to post