Macro11_1 Posted April 25, 2004 Hello, i was jsut wondering about BEX. files. will those work on DooM Legacy? 0 Share this post Link to post
Kaiser Posted April 26, 2004 Macro11_1 said:Hello, i was jsut wondering about BEX. files. will those work on DooM Legacy? if there is any good feature/support that other ports have, legacy will lack it. 0 Share this post Link to post
LogicDeLuxe Posted April 26, 2004 Deathman said:if there is any good feature/support that other ports have, legacy will lack it.True 3D floors (not those grate like structures with invisible things for blocking). Would be nice to see them in Zdoom as well. ;) 0 Share this post Link to post
iori Posted April 26, 2004 In the c++ version, there is BEX in, and in the near future for the C version it might also be in, if we're lucky. 0 Share this post Link to post
DooMBoy Posted April 26, 2004 LogicDeLuxe said:True 3D floors (not those grate like structures with invisible things for blocking). Would be nice to see them in Zdoom as well. ;) YES, I would love to see true 3d floors in ZDoom. Don't know if it could be done....could it? 0 Share this post Link to post
The Ultimate DooMer Posted April 26, 2004 Nope. (not without a total re-write of the engine code) 0 Share this post Link to post
toxicfluff Posted April 27, 2004 Deathman said:if there is any good feature/support that other ports have, legacy will lack it. Does the bandwagon ever get crowded there? I don't think .bex will make it into the C version, but support has been added in the C++ branch, as Iori said. 0 Share this post Link to post
NiGHTMARE Posted April 27, 2004 The Ultimate DooMer said:Nope. (not without a total re-write of the engine code) Actually, it could be done without a re-write, either by using flat sprites (ala Build) or simple 3D models. 0 Share this post Link to post