Tormentor667
Senior Member

Posts: 1897
Registered: 10-00 |
Hey dudes :)
ok, the thread is running now for a week over at ZDoom.org and I think, Doomworlders now should also know what it's all about :)
How did the project start out?
After I played Starcraft for some hours on the Battle.net (one of these Bullet Time maps, where you have to defend your entry against several thousands of monsters), the idea of creating a kind of "Assault DooM" game came to my mind. I thought about a player or more players defending their base of incoming enemies, several waves of them in several levels and maps. So I started to work on a small test-map and asked for some little script help (only a monster-count) in the ZDoom forums, nothing serious as you can see.
After I have started the thread, a few ZDoomers developed small scripts and we talked about the stuff and how they could improve it. Later on that, Chilvence began working on a advanced version of randy's script, and, thx god, he is a goddamn good coder :) I told him several of my ideas I had in mind and he integrated all of them (and some more of his own good ones) into a large script (3,88kb!!!) and well, now I'm working on the maps and Chilvence does some fine-adjustment to the script itself :)
So, what is your project now going to be about?
It's very easy to explain: You are a marine (surprise) and your job this time is not to infiltrate a base and kill all enemies and stuff, this time <ou have to defend a base of your own against incoming waves of evil demons and bad minions! Every once in a while, you will get powerups, new weapons, health and ammo between each wave and you will really need that, because each wave gets harder, with more and stronger enemies trying to get into your base. The enemies main goal is to reach a special point in your base itself. As soon as they manage to get there, you have lost and the game is over. In some maps, this is very easy, because your base has just one entry, other maps have bases with 3 entries, so you have to open your eyes wide and be pretty careful ;)
How many waves / levels will there be?
Each level consists of about 10 - 20 waves, each wave consists of 10 - over 100 enemies, and my plan is to create at last 15 or more maps (levels).
Is also some new stuff planned in this project?
Indeed :) I will also add some new demons, mostly some altered original ones, like the RocketLauncher Zombie, the RailgunArachnotron, the HighSpeedPinky. As soon as .64 is out, I will also try to add some new weapons (Mine Thrower, Railgun, Vulcan Cannon).
What about other special things?
I have also planned to include some "themed" assault maps, for example the defence of "Castle Wolfenstein" of incoming nazi-monsters, the defence of a city part in a "Duke Nukem" city or the defence of a hell base agains "Marines" (BFG, Plasmagun, SSG, etc.) and hopefully also some other 3D Games :) So, just wait and be surprised ;)
Do you have some screenshots of the maps?
The maps are still under construction but at the bottom you can finde a few :).
Anything else I need to know?
I will use this thread as a "newscenter", where I will update from time to time with new information and screenshots of the maps itself :)
...and now, give me some comments on what you would like to see and what you think about the idea itself!
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Alpha Screenshots
http://home.arcor.de/tormentor667/stronghold/DOOM0010.png
Some UAC Base inner part, where you will likely get your items from within a combat defense.
http://home.arcor.de/tormentor667/stronghold/DOOM0012.png
One outer part of another stronghold map, you see a isle in a lava sea, where monsters start spawning. Your mission is to prevent them to move across the bridge and reach your UAC portal.
http://home.arcor.de/tormentor667/stronghold/DOOM0013.png
One city map. This time once again, you have to prevent monsters to reach your UAC base in this downtown areal of earth ;)
Minor Title Changes
At the very beginning, the working title was "Assault", later I changed it to "The Lost Stronghold at the Abyss to Hell" because it was supposed to be only one map. But now, as plans have changed, also the title needs an update. "The Last Strongholds at the Abyss to Hell" is now just the subtitle of my project. I'm still looking for a one or two word title which exactly fits this thing, so if you think you have something creative in mind, let me know :)
Alpha Progress Report
4 maps are now almost finished, some minor detail is left, I have to add the mapinfo stuff, a fitting skybox with graphics and I have to playtest it. But this is only possible as soon as Chilvence's amazing script is finished and this is only possible in return, as soon as .64 is released *g* But it is ok, because I'm not in the mood of playing doom and testing my maps. I just create them, do visual stuff and I just wait until all the other things are finished. So far, I'm about 5% finished with the project *g*
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Beta 1 Screenshots
http://home.arcor.de/tormentor667/stronghold/adddetail1.png
This time with skyboxes :) Check also the screenshots over at www.wadsinprogress.info with some more altered screenshots of the 3 first maps (with skybox!)
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Beta Screenshots of "360° of Defense"
http://home.arcor.de/tormentor667/stronghold/map08a.png
A view at the outer part of the base. Outside, a sandstorm bursts small sandparticles through the air which is very foggy ;)
http://home.arcor.de/tormentor667/stronghold/map08b.png
One view of the mainroom of your base, which you have to defend, you see some detail, some gateway and some strange platforms ;)
http://home.arcor.de/tormentor667/stronghold/map08c.png
Same room, other angle, more detail and stuff :)
Now, I'm fully into my resources (Doom2 stuff and Nightmares texture pack addons) and I think, all the stuff I can create now, is rather interesting :)
BTW, did I mention that my AthlonXP2100+ almost crashes in 3D Mode while editing this high detailed base? *g*
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Ok, thats all the info I have so far, now you can comment on this )
Last edited by Tormentor667 on 05-31-04 at 22:27
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