Doom Marine
Senior Member

Posts: 1111
Registered: 09-03 |
I began to experiment with tensioned, watch-every-monster gameplay in Map18, as opposed to the usual open warfare conducted in the original Deus Vult.
I'm pretty sure Map18 will be a pill to play if you like open levels. Part of the Map18 experience is being disoriented, falling off, and firing blindly into the undergrowth... it's playing the theme of claustrophobic heights. I thought about it, and felt that this is the style of gameplay that I wanted for this particular map.
There's different ways to implement the feel of a level: I could build it to house HR-styled slugfests, or ration the aid and shrink the scope of the level to a tense Chord-ish survival mode of play.
If I were to implement HR-styled slugfests, there would be complaints, obviously about excesses and abusive logistics.
If I were to implement Chord-like rationing of aid, and tensioned the gameplay to the point where every shot must hit, there would be complaints as well about the difficulty and overcautiousness of the level.
If I were to go E1? Not challenging enough! Needs more depth of gameplay!
Of course each of these styles have their strengths as well. I'm merely illustrating the fact that no matter how a map is executed, it will not suit everyone's taste. I'll hear stuff like, "Too many monsters!" or "More slugfests!" or "The level is too large!" or "It's too cramped" and many other criticisms that can't all be addressed at the same time. Speaking gameplay-wise, once a level gains personality, it will be subject to criticism.
"What about moderation?" Some might say. Show me a level with "moderate" gameplay and I'll find someone who will say it's too hard or easy... or boring. I would like to think that a perfect gameplay lies somewhere in-between, but that's not the case. I can't please everyone.
Different people have different expectations of how an ideal map should turn out, and that's great. I sure as hell wouldn't want a uniform demand of Doom maps that plays all the same.
Remember that there will be 32 maps for DVII with gameplay variety all over the spectrum. If you like the open slugfests offered in the original DV, there won't be a shortage of it. If you like Chord, I think I offered it in parts of Map18 and many maps in the future. There will even be room for E1 style as well. The possibilities are vast.
Last edited by Doom Marine on 06-20-06 at 23:07
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