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esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5152
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Looks cool, and I'm really looking forward to playing this, but I've got to say that I imagine that screenshot being the location for the 14th Annual Shawn2 Modifications Convention. :p

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Old Post 12-19-07 01:17 #
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Siggi
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Looking awesome.

Old Post 12-19-07 01:22 #
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Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


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Doom Marine said:
img-dumbass quoting images


Kinda reminds me of that fortress in Superman II.

Old Post 12-19-07 02:12 #
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soft_haxorz
Newbie


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Very nice LOTR Witch King of Angmar city. Looking awesome.

Old Post 12-19-07 02:36 #
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Mike.Reiner
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I love the layout for that map.

Old Post 12-21-07 07:45 #
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Aaron
Warming Up


Posts: 11
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Looks badass. When is it coming out, or is it already finished?

Last edited by Aaron on 12-24-07 at 19:52

Old Post 12-24-07 19:39 #
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Mivalekan
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Before Christmas, apparently. :)

Old Post 12-24-07 20:38 #
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Aaron
Warming Up


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Heh, yeah.

Old Post 12-24-07 20:55 #
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Doom Marine
Senior Member


Posts: 1369
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I'm celebrating Christmas with my family and haven't time to finalize DVII. As soon after I open my presents on December 25th, I'm gonna start hitting DVII for a release.

Old Post 12-24-07 23:00 #
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K!r4
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Great news, can't wait to play it !
It could be a great Christmas present :D

Old Post 12-25-07 00:36 #
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Aaron
Warming Up


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Sweet. Can't wait to play it. How many levels have you finished so far, btw?

Old Post 12-25-07 01:42 #
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Craigs
The only idiot here besides Csonicgo


Posts: 2428
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Sweet. First the alpha version of Night of the Homeless for Zdoom, and now Deus Vult II! Who knows, maybe we can expect to Mordeth E2 and Void 2 next!

Old Post 12-25-07 02:32 #
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The Lag
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Posts: 538
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is it going to release with a bunch of demos like the first one?
i hope so. watching those demos really helped me to get through on my own. they are also very entertaining.

Old Post 12-25-07 05:57 #
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Archviler
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Is there anything happening with this? I remember hearing it was supposed to come out around Christmas?

Old Post 02-14-08 07:34 #
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Doom Marine
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OH I LIED LOLZ... DVII IS DELTED FROM MY DRIVE

Old Post 02-14-08 07:47 #
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Archviler
Newbie


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Doom Marine said:
OH I LIED LOLZ... DVII IS DELTED FROM MY DRIVE


Hey, I'm a fan of your work and I'd simply like to know what's up with it. I'd hope that would rate a reply beyond sarcasm.

Old Post 02-14-08 07:52 #
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Doom Marine
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It'll be out soon, Belial and Anima have already created UV-Maxes for most of the maps...

Old Post 02-14-08 08:05 #
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Archviler
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Doom Marine said:
It'll be out soon, Belial and Anima have already created UV-Maxes for most of the maps...


Thanks!

I can't wait, this should be good.

Old Post 02-14-08 08:08 #
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The Lag
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no time for quotes dr. jones:
"Belial and Anima have already created UV-Maxes for most of the maps..."

yeeeaahhhh...awesome.
your release of this will likely kick my ass into gear for releasing my own project which i have been working on for a long time...
i can't wait to play your new maps.

Old Post 02-14-08 10:41 #
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[WH]-Wilou84
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Doom Marine said:
It'll be out soon, Belial and Anima have already created UV-Maxes for most of the maps...

This is great news man, can't wait to play it :>

Old Post 02-14-08 11:31 #
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Naan
Junior Member


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I'm getting impatient too...

I think this will be released before the Eternal Doom 4 full version hopefully. :d

Old Post 02-14-08 14:26 #
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Reckoner
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Posts: 143
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Take your time, Huy. Rome was not built in a day.

Old Post 02-15-08 01:57 #
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alterworldruler
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Reckoner said:
Take your time, Huy. Rome was not built in a day.
And egyptian piramids also not did take one day, it took 120 years to build one LOL!

Old Post 02-15-08 06:39 #
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Scuba Steve


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I think it was closer to 20 years.

Old Post 02-15-08 12:50 #
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Insane_Gazebo
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Posts: 329
Registered: 12-07


I tingle in anticipation. The original DV was amazing, and from the shots I've seen so far, this looks like it's going to be even more interesting, if that were possible.

I also hope this is in some ways, as brutal as the original DV was on UV. Dying hopelessly to hordes of monsters is a hobby of mine.

Old Post 02-18-08 04:14 #
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Doom Marine
Senior Member


Posts: 1369
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http://farm4.static.flickr.com/3239/2283702866_1a3898f390.jpg

The first edition is here:
http://students.washington.edu/hp1985/

Rate it here:
http://www.doomworld.com/idgames/?id=15238

Download the latest version of DVII-1u (2008-02-25c) in the link above.
Update 1: Minor fixes to Map29 as suggested by Belial.

DVII-1u (2008-02-25)
Update 1: Map20's Thing 62 and 444 are no longer stuck together on skill 1/2.
Update 2: The entrance torches of Map20 now have the correct offset display.

DVII-1u (2008-02-24)
Update 1: Map19 has been restored to its original state to sync with Anima's and Belial's UV-Max demos.
Update 2: Updated DVII-1u textfile, with another subsection on author input.
Update 3: Map31 is now known as "The Manliest Fight EVER."
Update 4: DVII-1u.zip now comes bundled with entryway's latest PrBoom-Plus 2.4.8.3-Test, which has sky transfer fixes.

DVII-1u (2008-02-22f)
Update 1: Thanks to hawkwind, all of the teleport objects in Map19 are now flagged with strictly easy, medium, and hard. Anima's and Belial's UV-Max demos is still synced with this updated Map19.

DVII-1u (2008-02-22e)
Update 1: Thanks to hawkwind, the base teleporter in Map01 now works on skill 1... Anima's UV-Max demo is still synced with this updated Map01. Yay!
Update 2: The resources belonging to Nimrod are now cleared from the latest version of DVII-1u.wad. Thank God.

DVII-1u (2008-02-22c)
Update 1: Thanks to entryway, the latest version of DVII-1u.wad now comes bundled with PrBoom-Plus 2.4.8.3-Beta.
Update 2: Removed another resource that belongs to Kristus' Nimrod.
Update 3: Belial UV-Maxed Map31 with a phenomenal sub-3 minute performance. This demo is now included in the latest version of DVII, of course, must see!

DVII-1u (2008-02-22c)
Update 1: Thanks to entryway, the latest version of DVII-1u.wad can now run in the latest version of PrBoom+ (2.4.8.2).
Update 2: Removed and replaced a resource that belongs to Kristus' Nimrod. I hope you get my PM soon Kristus.

NOTE(S):

Despite all the updates, the maps are FINALIZED, the maps can only be changed if it DOES NOT break any of the UV-Max demos included with DVII-1u.zip.

The "skip map" levels are absolutely necessary, since different skies are required for the actual fleshed-out levels. "Skip Map" allows for sequential progression of secret levels and usage of sky textures from all three episodes (the hell levels would not be hell without a third episode sky). Most of the skip maps are only encountered in PrBoom, and when you play DVII sequentially (without IDCLEVing) from Map01 in ZDoom or GZDoom, many of the skip maps will not be encountered, since MAPINFO is smart enough to ignore the Skip Maps.

If you are not clear about certain aspects of DVII, a detailed textfile by the name of DVII-1u.txt is included with DVII.zip. I recommend reading it.

Last edited by Doom Marine on 02-27-08 at 18:23

Old Post 02-22-08 10:03 #
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GreyGhost
a ghost... only grey


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Screenshots look fantastic - downloading...

Old Post 02-22-08 10:17 #
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Mike.Reiner
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After 4 long years, it's finally done.

Old Post 02-22-08 10:24 #
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Siggi
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:D !

Old Post 02-22-08 10:28 #
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Mivalekan
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:D !!

Old Post 02-22-08 21:03 #
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