Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Bloody Jack
 
Author
All times are GMT. The time now is 04:06. Post New Thread    Post A Reply
MidoriMan
Warming Up


Posts: 11
Registered: 07-04


Welcome, I am MidoriMan, an avid DOOM-er.

Anyways, I'm working on a TC that takes place in an alternate dimension in the year 2015. Basically, you're a former bounty hunter fighting an army of hellspawn (IE, all of the humans are replaced with imps).

Scince I use a Mac, it's a TC without usage of other people's engine ports. Expect more stuffs soon.

Old Post 07-27-04 06:34 #
MidoriMan is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Darkhaven
Banned


Posts: 1127
Registered: 07-04


Finally, a Mac Doomer! I use a Mac sometimes myself. But shit on that, back on topic. The bounty hunter thing sounds pretty cool... However, if you had a PC and ZDoom, you can probably pull off some cool effects with scripted marines as enemies, and with wads like "City of the Damned" (awesome wad, Tormentor!) and "Fragport" (that megawad is cool as well, Ultimate Doomer!) to look at as examples, you could create a complex "bounty-hunting-esque" system that takes place in a tech-city infested with hellspawn.

Old Post 07-27-04 07:55 #
Darkhaven is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
MidoriMan
Warming Up


Posts: 11
Registered: 07-04


Thanks!
Anyways, I'm also experimenting with DeHacked patches (via SimpleText, for DeMacked only works on Things) ala 'Batman DOOM.' Anyways, for an example, I redesigned the Pain Elemental to have 4 walking frames instead of 6 and stuff.

Old Post 07-27-04 22:13 #
MidoriMan is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Darkhaven
Banned


Posts: 1127
Registered: 07-04



MidoriMan said:
Thanks!
Anyways, I'm also experimenting with DeHacked patches (via SimpleText, for DeMacked only works on Things) ala 'Batman DOOM.' Anyways, for an example, I redesigned the Pain Elemental to have 4 walking frames instead of 6 and stuff.



Yeah, but the codepointers must be a bitch since you probably don't have any references to look at for frame numbers, huh?

Old Post 07-27-04 22:20 #
Darkhaven is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
DarkJedi188
Forum Regular


Posts: 803
Registered: 06-04


The last TC that I ever played which was developed on a Macintosh machine was Batman DOOM back in 1999.
And actually, although that particular TC was compatible with the vanilla/regular version of DOOM2, I felt that it was actually more intended for a source-port like BOOM.
So, even with a Mac, source-port support is possible, as far as I've noticed.

Old Post 07-27-04 22:40 #
DarkJedi188 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
MidoriMan
Warming Up


Posts: 11
Registered: 07-04


Yes, I realised some things that you'd need a scorce port for in the PC version can be easily done without one on MacDOOM (IE, the ability to play MP3's and such).

Also, I'd like to point the 'pre-history' of this project. I used to do TC's for the Mac version of Wolfenstein 3D (The latest ones have never been released, sadly). Anyway, When I found Laz Rojas' "WolfenDOOM" TC's, I bought a copy of DOOM II just to play them. After I enjoyed them, I began to work on some myself. As time continued, they became lukewarm, IMO. When I played Batman DOOM (a minor factor to D/L it was the fact that Laz Rojas also worked on it for some part), I was blown away. So, I had *******e inspiration to make this TC (Though it'll never be anything like the Batman TC)

Old Post 07-28-04 01:48 #
MidoriMan is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


Why not use the Mac version of Doom legacy instead? There'll be a lot less fuss with hacking the application up...

Old Post 07-28-04 03:10 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Combustable
Junior Member


Posts: 202
Registered: 03-04


because a lot of people hate legacy? I dont, but...

Old Post 07-28-04 09:07 #
Combustable is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
MidoriMan
Warming Up


Posts: 11
Registered: 07-04


The reason I'm not using Legacy is because it's mostly for OS X. I'm doing this TC on OS 8.6, on an original iMac to boot (IE, from 1999-ish).
Anyways, I'm working on the POSS-area sprites currently, with the whole thing going along smoothly.

Old Post 07-28-04 17:52 #
MidoriMan is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DarkJedi188
Forum Regular


Posts: 803
Registered: 06-04


Well, whatever it is that you choose to do on your Mac, I'm looking forward to seeing it some day on my PC...
Whether it requires BOOM or ZDOOM or JDOOM or Legacy, I don't really care :)
I'd just like to see it running on PCs without crashing!
Laz Rojas is a great fellow, so if you ever have problems converting stuff from Mac to PC, make sure you've got him standing by.

Old Post 07-28-04 20:21 #
DarkJedi188 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Darkhaven
Banned


Posts: 1127
Registered: 07-04


Heh, I use OS 8.2 on my G3.

Old Post 07-28-04 20:49 #
Darkhaven is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
MidoriMan
Warming Up


Posts: 11
Registered: 07-04


Anyway, here's what I got so far:

Most of the weapons
The [POSS] Monsters
Half of Jack's face sprites (IE, the mugshot on the bottom)
Very little of MAP01
And some other stuff I can't think up.

Old Post 08-21-04 03:42 #
MidoriMan is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2587
Registered: 07-03


Say, did you happen to get the sprites that I linked you to for your player graphics? It was in another thread, but it's no problem to get the link again.

Old Post 08-21-04 08:05 #
WildWeasel is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
NiGHTMARE
Forum Legend


Posts: 4954
Registered: 05-00



Darkhaven said:
a tech-city infested with hellspawn.

You really think they're going to build an entire "tech-city" in just 11 years? O_o

Old Post 08-21-04 12:14 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Darkhaven
Banned


Posts: 1127
Registered: 07-04


Huh? Where did that come from? :(

Old Post 08-21-04 19:32 #
Darkhaven is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 04:06. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Bloody Jack

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory