lerner
Junior Member

Posts: 195
Registered: 05-04 |
Hrm. Doom95. Darkhaven is right, Doom95 is the crap of the crap. It's never updated and doesn't have most of the neat features other ports have. Well, chances are you downloaded a wad that needs a special port. If you don't know if it needs one or not just look in the .txt file that came with it. As for the ports themselves:
JDoom/JHeretic/JHexen/Doomsday: http://www.doomsdayhq.com/ ; Amazing looking OpenGL port of Doom to the windows. Has support for 3d models in the md2 model format and a few extra features no other port has, but unfortuneatly are rarely used. If you have an OpenGL compatible card and a pretty fast comp, you can run levels that run with doom2.exe and have them looking supre spiffy.
Zdoom: http://www.zdoom.org/ ; The creme de la creme of Doom ports. Has compatibilty with doom2.exe, boom.exe, (very limited at this moment)strife.exe, heretic, hexen, and zdoom levels. It's also open source, if you are that kind of guy. If you are wondering why you should use this over all others is the amazing stability and support for many different doom-engine games, as well as editing features that can make some amazing maps that feel almost modern. When you get zdoom, you should check out RTC 3057 Hub 1. Be careful, there is low ammo, just enough to not miss to many times.
PrBoom: http://prboom.sf.net/ ; This is a straight up port of TeamTNT's amazing Boom engine(well, that and a few MBF features), which was the first port to be widely used and recognized. Really, there's not much use for this since zdoom runs boom maps perfect, but the stable(2.2.4 or something like that) is really oldsk00lish, so if you're looking for something really similar to doom.exe but for windows, prboom is your man.
Legacy: http://legacy.newdoom.com/ ; Legacy is not neccessarily a bad port, but it crashes sometimes. The reason you want to check out legacy is not for support for old engines, but for legacy-specific maps that extend the doom engine to have room over room that is excecuted most excellently. This is worth a look.
Zdaemon: http://www.zdaemon.org/ ; I'm sure you've always wanted to blast people online in doom, but do to some older tcp/ip style multiplayer code, you never really could do that to well. To fix that is Zdaemon. Zdaemon is one of two internet specific ports optimised for the best online experiance. Since it's based off of the Zdoom 1.23 source, any wads that can run with that run with this. Supports up to 16 player deathmatch and capture the flag, and 4 player coop. Be sure to have a speedy connection, though, or lag awaits you on the dwango5 battlefield.
Skulltag: http://www.skulltag.com/ ; This one is a bit like Zdaemon due to the fact that it is also based off of Zdoom 1.23, has 16 player dm/ctf, and is mainly for online play, but it's a totally different experiance for the most part. Included within the engine are a bunch of new weapons and power-ups that can help you kill your opponents faster or with style. Once again, though, skulltag has lag if your connection sucks.
Out of the two internet ones, it doesn't really matter which you choose, because you can have both, which I wholeheartedly suggest. As for the single player ones, the same goes. Now for a few utilities to increase the awesomeness of your dooming experiance, check these two things out, both made by CodeImp. They are available at http://www.codeimp.com/
Doom Connector: Hate that ingame skulltag server browser? Want to see all of the internet games up at once? Grab this baby and you'll be ready to kick ass in doom. Even has a chat client, so you can talk to other doomers while you look for somewhere to play.
Doom Builder: Tired of those doom2 maps? Can't seem to find a good new map to play? Why not just MAKE one? With Doom Builder, you can do just that! Supports Regular Doom and Doom 2, Heretic, Hexen, Doomsday, Boom, Legacy, Zdoom, Zdaemon, and Skulltag map formats.
I believe that just about sums it up. Oh wait, need how to RUN some of the wads. The best way is to use the parameters. While in Windows, press windows key+r, then find the port you are using. To use wads on most all ports, just type -file and then the wadfile name. note that it's best to keep all of your wad files in the same folder as you ports so that if finds it. if it uses a DEH patch, use the -deh parameter as well.
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