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ReX
Senior Member


Posts: 1648
Registered: 05-00


That's right folks, eight out of nine maps of Phobos Revisited have been completed, with just E1M7 remaining to make it a complete E1 replacement. Plus, I've put up 6 new screenshots of E1M6 and 6 new screenshots of E1M9.

Stay tuned, and don't touch that dial .....

Old Post 08-19-04 22:17 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2587
Registered: 07-03


YES!! I eagerly await this new release!

Old Post 08-19-04 23:08 #
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Use3D
Forum Legend


Posts: 4456
Registered: 04-02


This looks good! It doesn't run under doom.exe though...

Old Post 08-19-04 23:12 #
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DarkSoul
Mini-Member


Posts: 71
Registered: 06-04


Yay! Only one map left.

Old Post 08-19-04 23:29 #
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Grimm
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YESSSSSSSSS

Old Post 08-20-04 00:10 #
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Ichor
The Mysterious Red Square


Posts: 6722
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Will you be doing Deimos Revisited and Hell Revisited (I think this name may be taken though) next?

Old Post 08-20-04 02:08 #
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ReX
Senior Member


Posts: 1648
Registered: 05-00



Use3D said:
This looks good! It doesn't run under doom.exe though...
As a matter of fact doom.exe is precisely what Phobos Revisited is designed for. The whole point is to make the map-set playable under vanilla DooM -- while adding architectural detail to the greatest extent possible without triggering VPO errors, and making the gameply more challenging.

I wonder what gave you the impression that it doesn't run under doom.exe.


Ichor said:
Will you be doing Deimos Revisited and Hell Revisited .... next?
I think I'm going to need a break from mapping, but there's no rest for the wicked (which btw, was the name of one of the maps in my Wicked series) -- I've committed to four maps in two community projects, and I want to continue work on my ZDooM version of Episode 1.

Old Post 08-20-04 02:58 #
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Dron
Senior Member


Posts: 1186
Registered: 01-04


cool! i can't wait to play it!

Old Post 08-20-04 05:36 #
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Cacodemon
Mini-Member


Posts: 80
Registered: 08-04


Any attempts on a release date? Will it make it into the doomworld reviews in the next weeks?

Btw.:
http://doomnexus.50megs.com/Stuff/04reason.html
is broken
(reasons to stay at home and do doomwork)

Old Post 08-20-04 20:03 #
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ReX
Senior Member


Posts: 1648
Registered: 05-00



Cacodemon said:
Any attempts on a release date? Will it make it into the doomworld reviews in the next weeks?

Btw.:
http://doomnexus.50megs.com/Stuff/04reason.html
is broken
(reasons to stay at home and do doomwork)

I've thought long and hard about trying for a definite release date. The problem I have is my uncertain job workload and schedule -- although I have a normal 40-hour work week, I often have to travel at short notice or drop everything to prepare a technical/cost proposal. This means that I can't plan my extra-curricular activities too precisely. I'm hoping for a September release, but as the old saying goes .... it'll be released when it's done. :(

The link to the 10 Good Reasons to Stay Home and do DooMwork is broken because I haven't completed the 10 reasons and uploaded the file to my site. I had the link there as a place-holder, but perhaps I should remove it for now. Better yet, perhaps I should finish the 10 reasons and upload it, eh?

Old Post 08-20-04 21:11 #
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Use3D
Forum Legend


Posts: 4456
Registered: 04-02



ReX said:


I wonder what gave you the impression that it doesn't run under doom.exe.



Uh, the fact that is looks so awesome, my bad. Thanks Rex, this set is just what I need after all this Doom3-ing.

Old Post 08-21-04 01:32 #
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