Hektik
Warming Up

Posts: 17
Registered: 08-04 |
I'm starting my own single player megawad of my name that changes just about everything (not quite a TC) in DooM II--original textures,hud/weapons,flats from paint(/w Wintex), maps from DeepSea, enemies, and all sprites and graphics; only problem is in 3 parts:
BGM midis--I don't want to take any copyrighted music from other wads, but I don't also want to resort to old DooM music (not that its bad). Can anyone point me out to some cool action-oriented BGM that is compatible and not illegal to put in my WAD? Or if there is a midi mixer program that translates into WADs?
Wave sounds--Pretty much the same request as BGM, but waves are more flexible for Wintex :)
Some help as well:
I'm specifically making this megawad for DooM Legacy with Fragglescript and Colored alphas,etc. but I would like to port it to Zdoom/Zdaemon(coop) as well, the only problem is that I don't know how to put the .DEHACKED lump into my wad; I tried -file .deh but it never worked. Any help would be appreciated.
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