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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > The revision for ICD-Lizard (Please give me some input)
 
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Lizardcommando
I'm a good person because I like dogs


Posts: 2243
Registered: 12-01


Ok, I've given some thought on this and I've decided to revise ICD-Lizard. The revision so far will just cover guns. Tell me which stuff I should get rid of. The guns that will most likely be gone are:

MP5
MP5 "Upgrade"
Dual Pistols

Please give me some input on this. Thank you.

Last edited by Lizardcommando on 08-28-04 at 19:23

Old Post 08-28-04 19:07 #
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Spray
Mini-Member


Posts: 79
Registered: 01-03


Please make the lost souls enemies again, instead of civilians.

Old Post 08-28-04 19:22 #
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Lizardcommando
I'm a good person because I like dogs


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The lost souls are just fine. i hated those flying skulls in the first place, thus the reason why I changed them in civvies. :p

Old Post 08-28-04 19:24 #
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Dunbar
Official Lizardcommando Fanboy


Posts: 354
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The civilians also add more to the atmosphere LC was going for, i.e., you're a special ops type fellow sent in to stop this evil terrorist-like group from taking over the free lizard-world. Of course they're gonna have civilian hostages you need to rescue!

Perhaps you can make the akimbo MP5Ks available through the berserk item location, and put the berserk sphere in where the invulnerability sphere goes. This will balance out some things, like in maps where the invulnerability item is vital to survival, and where you need an extra bit of firepower in an area that has a berserk pack in it. And the dual MP5K's are certainly an extra bit of firepower!

Old Post 08-28-04 19:38 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2587
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Ehh, the MP5K duals are just too much - unless Lizardcommando can rearrange the key binds for his guns so they are on a different key, and henceforth unclog the number 4 key. I say just make the Micro Uzi do a little more damage.

Old Post 08-29-04 02:27 #
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engineer
what


Posts: 258
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Needs more BAR.

Old Post 08-29-04 03:48 #
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Lizardcommando
I'm a good person because I like dogs


Posts: 2243
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engineer said:
Needs more BAR.


I'm not trying to turn the mod into Day of Defeat. I have 4 WWII era guns already. :p

Last edited by Lizardcommando on 08-29-04 at 07:39

Old Post 08-29-04 04:15 #
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engineer
what


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ok.....

Needs more dual M60.

Old Post 08-29-04 05:19 #
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Spray
Mini-Member


Posts: 79
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Colored flares--Alt-fire switches colors, and primary fire tosses them, of course.

Arch-Vile spell revamp--give him a bunch of spells to choose from, like the flaming shockwave that Shadow Ninjas have in Shadow Warrior, and his summon ability from Doom 3. ANYTHING to get rid of the boring line-of-sight attack he has now.

See above--scrolls that the Arch-Vile drops sometimes, that contain a spell (random spell per scroll). Spells can be used a set amount of times and then must recharge, like that hornet gun from Half-Life, but slower.



^^out of all these, I like the colored flares the best :D

Old Post 08-31-04 00:06 #
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Marty Razor Kirra
Junior Member


Posts: 155
Registered: 07-04


Dual pistols are good,I don't see why you would remove them. I think you should put the BFG weapon from Lizard war,but make it fire like a hyper speed plasma gun. That's all I got...

Old Post 09-06-04 22:24 #
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Lizardcommando
I'm a good person because I like dogs


Posts: 2243
Registered: 12-01


I've already released the revision, so I guess a mod can close this now since there is no use for this.

Old Post 09-07-04 00:36 #
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