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Bloodskull
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As I'm trying to achieve a good looking map here, any suggestions judging by these screenshots?
http://img5.exs.cx/img5/3182/DOOM0002.jpg

http://img5.exs.cx/img5/6238/DOOM0003.jpg

http://img5.exs.cx/img5/4483/DOOM0004.jpg

Old Post 08-29-04 03:58 #
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Darkhaven
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Now I'm positive you're Shadowrunner!

It appears to be shaping up relatively nicely... I can't really think of many suggestions right now.

Old Post 08-29-04 04:01 #
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Bloodskull
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Darkhaven said:
Now I'm positive you're Shadowrunner!



What's that supposed to mean?

Old Post 08-29-04 17:50 #
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BlackFish
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where are they?

Old Post 08-29-04 17:53 #
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Bloodskull
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I think an admin fixed the thread up or something, I can see em now.

Old Post 08-29-04 18:05 #
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Darkhaven
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Bloodskull said:


What's that supposed to mean?



It's the odd "charm" of that map... I just can't shake that it looks like a Shadowrunner map. There's also more evidence leading me to say you're Shadowrunner.

Example:



Best Doomworld Quote


Ralphis: Shadowrunner's custom title.
...
Bloodskull: Yeah, what Ralphis said about my custom title.




Or something to that effect.

And besides that, you came around not long after Shadowrunner disappeared, IIRC.

Old Post 08-29-04 18:10 #
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Nmn
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Looks decent.
Those crates-the little crates look scattered, but all are the same 90 angle. Why's that? If someone threw them they should be more rotated-think about that. Overal, rather promising.

__________________
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Old Post 08-29-04 18:36 #
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BlackFish
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Rotate some of the boxes a bit and you got a damn good map. :)

Dark: He is shadowrunner.

Old Post 08-29-04 18:38 #
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Bloodskull
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BlackFish said:
Rotate some of the boxes a bit and you got a damn good map. :)

Dark: He is shadowrunner.



Didn't have time to rotate those boxes, and this is by the way Map01 of FlightAssault which is also getting a big thanks To Crash Man for offering help to the story and making textures/sprites. He's actually gonna be doing voices and making a marine based on his looks such as this:
http://img9.exs.cx/img9/3539/CSM1.jpg

Old Post 08-29-04 19:19 #
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Mivalekan
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I like how that crate looks all chipped and *******.

Why did it automatically censor "w h a t n o t"?

Old Post 08-29-04 23:38 #
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boris
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The ceiling in shot #1 could use some more detail.

Old Post 08-30-04 00:50 #
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The Ultimate DooMer
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Mivalekan said:
I like how that crate looks all chipped and *******.

Why did it automatically censor "w h a t n o t"?



It's the new policy on misspelt and made-up words.

Old Post 08-30-04 01:25 #
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Use3D
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Meh

Old Post 08-30-04 01:41 #
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rf`
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Bloodskull said:
http://img9.exs.cx/img9/3539/CSM1.jpg

remove the suck and you got a winner

Old Post 08-30-04 01:47 #
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Bashe
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...lol...

Anyway, that girl marine does look kinda shitty...

Old Post 08-30-04 01:55 #
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Bloodskull
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Crash Man isn't a girl, he just has long hair that looks awesome if you've seen his actual picture.

Old Post 08-30-04 02:40 #
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VolteFace
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whatnot is not a made up word nor is it misspelt. It means "Any of various additional or unspecified things or items." Moreover, seeing posts rendered nonsensical by asterisks is more annoying than seeing said misspelt or made up word.

Anyway, the map looks decent. I like the use of slopes on that broken crate. It's pretty hard to tell how good it looks from that first screenshot, since it's fairly bare.

Old Post 08-30-04 02:41 #
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Bloodskull
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Sorry for branching the thread up again, but once again I need suggestions.

What can go in this pit over here?

http://img84.exs.cx/img84/4483/DOOM0004.jpg
Any detail suggestions as well?

Old Post 09-01-04 23:05 #
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Amaster
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Ceiling needs work more than anything.

That's probably the most overlooked yet most effective way to make a room look interesting. Ceiling detail. Also, consider putting a few posts along that fence to break it up a little.

Old Post 09-01-04 23:11 #
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Bloodskull
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Hmm, well i just think i achieved a good room allready.
Results=
http://img78.exs.cx/img78/63/DOOM0009.jpg
http://img78.exs.cx/img78/7408/DOOM0010.jpg

Old Post 09-02-04 00:18 #
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Erik
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it doesn't look half-bad. One thing though that usually adds to a map like this: try to not use the same linedefs for ceiling height variation as you use for floor height variation too much. It looks more impressive if you use a criss-cross of lines to create overlapping effects instead.

Also, trying to implement the detail into larger structural elements is nice, as it doesn't look as much as if the detail is just there for no reason at all (this isn't easy to pull off nicely, but look at Vrack3 for a good example).

Nice stuff overall.

Old Post 09-02-04 09:33 #
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Caco-Puff
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Bloodskull said:


Didn't have time to rotate those boxes, and this is by the way Map01 of FlightAssault which is also getting a big thanks To Crash Man for offering help to the story and making textures/sprites. He's actually gonna be doing voices and making a marine based on his looks such as this:
http://img9.exs.cx/img9/3539/CSM1.jpg



Is that the Mancubus face?

Old Post 09-02-04 09:36 #
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insertwackynamehere
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He actually kinda a looks like Legolas, if he was an overweight space marine, or John Romero if he was a blond.

Old Post 09-02-04 12:31 #
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ellmo
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The lastest screenies of the map look completely amazing. The only things I may suggest:

1) Work on lightning
2) Avoid repetivity (looks like you're overusing Copy->Paste...)

Otherwise, you've done enormous progress since your first maps I've seen.

Old Post 09-02-04 14:30 #
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Xenaero
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Needs more light fixtures. Try adding more detail to light poles. Perhaps form flashing lights with sparks. Also, shatterable glass makes a good impact too. add some little flatforms in the middle of the ditch in that hanger-like roomage, I think that would look good. Also, Needs some inaccessible rooms you can look into but not enter. Maybe some more bodies would be good....


:D

Old Post 09-02-04 16:48 #
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Bloodskull
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ellmo said:
The lastest screenies of the map look completely amazing. The only things I may suggest:

1) Work on lightning
2) Avoid repetivity (looks like you're overusing Copy->Paste...)

Otherwise, you've done enormous progress since your first maps I've seen.



Gonna be working on lighting, inspired by your wads Ellmo.

Old Post 09-02-04 21:22 #
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Darkhaven
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"I can't believe it's a Shadowrunner map!"

Just kidding, nice looking map, Bloodskull.

EDIT: And yes, you really ought to look into your lighting details.

Old Post 09-03-04 01:21 #
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ellmo
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Bloodskull said:
Gonna be working on lighting, inspired by your wads Ellmo.


Thx. Be sure to check the DRD when it's out. You could also pay some attention to the screens I've posted. Strangely enough, they didn't draw much interest; and I used to think the project was very anticipated.

Old Post 09-03-04 16:12 #
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Darkhaven
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ellmo said:


Thx. Be sure to check the DRD when it's out. You could also pay some attention to the screens I've posted. Strangely enough, they didn't draw much interest; and I used to think the project was very anticipated.



Heh, yeah, I think I was the only one that said "OMG KEWL".

Old Post 09-03-04 18:59 #
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