Erik
Forum Staple

Posts: 2088
Registered: 10-01 |
it doesn't look half-bad. One thing though that usually adds to a map like this: try to not use the same linedefs for ceiling height variation as you use for floor height variation too much. It looks more impressive if you use a criss-cross of lines to create overlapping effects instead.
Also, trying to implement the detail into larger structural elements is nice, as it doesn't look as much as if the detail is just there for no reason at all (this isn't easy to pull off nicely, but look at Vrack3 for a good example).
Nice stuff overall.
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