Tolwyn
Mighty Music Man

Posts: 239
Registered: 06-03 |
Ooo. You're right.
Do some limit-removing ports still have Z clipping on objects?
Thank you for pointing that out.
I use JDoom exclusively... I enjoy 1280x960 OpenGL without a lot of changes to the engine. I have all the respect for ZDoom and Legacy; it's just that ZDoom has no OpenGL support (? what's that all about). I get motion sick playing ZDoom. Wierd.
However, I don't design my levels for a specific port (yet). My next one is likely JDoom only, only because I need to stop being lazy. I, of course, wish that all ports supported each other, but they don't, of course. :(
I hope that still it can be completed. I didn't even think of the hanging objects "preventing flow" as it were. Hmmm.
Glad you guys/gals liked it.
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