chopkinsca said: I'm trying to deal with a major mental breakdown as well as this map. Plus I am a slow mapper, I'll have it done unless I die of unkown causes.
You're always dealing with depression i mean mental breakdown.
chopkinsca said: I'm trying to deal with a major mental breakdown as well as this map. Plus I am a slow mapper, I'll have it done unless I die of unkown causes.
Great, let me know if you're planning on dying so I can pass it on to someone else
I just found out a kind of bad thing. The wad seems only to work in zdoom and locks up in every other port.
EDIT: And I just found out why. Its because I forgot to but a wall above and wall below texture on the entrance to my area. So chopkinsca didn't mess up but I did. Maybe Ling can upload a fixed version or something.
EDIT2: Er wait no it isn't. It was the way the nodes were built or something. I don't know.
Shtbag667 said:
Fuck up? Your part is probably my favorite section in this wad in terms of architechture. Whats wrong with it?
The 'room' on the southern border of my section was supposed to be a hallway, but I somehow forgot to change the texture to mark it wasn't a wall.
I suppose that you would never know that it was meant to be a hall unless it was pointed out.
chopkinsca said: The 'room' on the southern border of my section was supposed to be a hallway, but I somehow forgot to change the texture to mark it wasn't a wall.
I suppose that you would never know that it was meant to be a hall unless it was pointed out.
Actually I did know but I thought EarthQuake's entrance was better and it would be anticlimactic to have a big fight on that side but be able to waltz in on the other.
But you have the BFG which is essential for the end :P