Erik
Forum Staple

Posts: 2088
Registered: 10-01 |
I thought all the sections looked rather decent, with the occasional "OMG, I love pointless detail!11" - section dragging it down a bit. The transition between Linguica and Fiend's section was the highlight of the whole thing though.
A few things to consider when making a wad like this could be:
- Try to use as few texture per person as possible, too many textures drag down the impression.
- Try to create more open areas, they certainly make for more interesting transitions than "OMG hallways!".
- Add a bit more ammo than usual, as the progression can get a bit confused which can lead to missed ammo caches.
5hfifty: most likely a "SR - open door, wait, close" trigger used instead of DR with the same effect. This can cause the entire level to come down on top of your head sometimes as everything tagged "0" will open and then close :/
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