Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Doom64TC not working
 
Author
All times are GMT. The time now is 04:16. Post New Thread    Post A Reply
Signal
Newbie


Posts: 5
Registered: 09-04


I downloaded the latest version of Doom64 and put the doom2.wad into the Bin\Data\doom64\Auto directory. When i try to open absolution.exe, it starts and loads everything up, but then it just closes the window and comes back to the desktop. I'm using Windows XP, and the game is suppose to be XP-compatible, right? I tried running the game in all of the compatibility modes, but it didn't work. Any help?

Old Post 09-05-04 16:10 #
Signal is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Bashe
Forum Staple


Posts: 2066
Registered: 11-03


Remember that the Absolution is a stand-alone mod. It shouldn't be in the Jdoom directory. It should have it's own.

Other than that, I don't know what the problem could be.

Old Post 09-05-04 16:13 #
Bashe is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nmn
Man of Rone


Posts: 2107
Registered: 08-03


Do You have the latest drivers for Your video Card?

__________________
-N

Old Post 09-05-04 16:17 #
Nmn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Signal
Newbie


Posts: 5
Registered: 09-04


Yep, it's in it's own directory (tho at one point i did try to run it in Doomsday/Jdoom).

Hmm, i'll update my drivers, and then check it out and report if it didn't work (I'm using Geforce4 MX).

EDIT: Nope, didn't work. I wonder what's wrong...

I wonder if i could make it run perfectly under the Doomsday Kickstart (since this would probably make it work). I tried adding the doom64_abstin.wad -file from Bin\Data\doom64 into Doom2 wads in the Kickstart. It did start the game, but the graphics seemed all screwed up and there were some weird Doom2 interferences, such as Doom2 music and Doom2 sprites mixed with Doom64 sprites.

Last edited by Signal on 09-05-04 at 16:48

Old Post 09-05-04 16:18 #
Signal is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nmn
Man of Rone


Posts: 2107
Registered: 08-03


Never Use Kickstart. That's number one rule, second is put Absolution in it's own folder.
Run Absolution.exe, that's it, no fooling around with Kickstarts.
There are also batch files in the Bin folder, maybe try some of them?
If You could post the error message (dumped into the log) here we may be able to find a proper solution.

__________________
-N

Old Post 09-05-04 17:17 #
Nmn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Signal
Newbie


Posts: 5
Registered: 09-04


I'm saying this again, it's in it's own folder. I only tried running it in Kickstart after i found out it doesn't work.

The opengl batch-file gives me a Windows error (the one with the error reporting and stuff), maxzone192.bat does the same as the exe-file.

What log do you mean? I can't seem to find it...

EDIT: Nevermind, i found the logfile. There seems to be some errors:

DS_DSoundInit: EAX initialized.
DS_EAXSetdw (prop:11 value:2) failed. Result: 80004001.
DS_EAXSetdw (prop:2 value:-10000) failed. Result: 80004001.
DS_EAXSetf (prop:5 value:0.372500) failed. Result: 80004001.
DS_EAXSetdw (prop:3 value:0) failed. Result: 80004001.
DS_EAXSetf (prop:4 value:1.300000) failed. Result: 80004001.

Last edited by Signal on 09-05-04 at 18:14

Old Post 09-05-04 18:08 #
Signal is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00


Simple. Disable Eax.

use command line parameter -noeax
Kinda forgot exactly the command was, so check Doomsday/Jdoom's docs (at doomsday's site) and make sure.

Old Post 09-05-04 19:00 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Signal
Newbie


Posts: 5
Registered: 09-04


Damn! It didn't work... :(

Here's the complete log:

Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.1.05 Dec 7 2003 (DGL).
Z_Init: Init zone memory allocation daemon.
32.0 Mb allocated for zone.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\doom64\Auto\DOOM2.WAD
IWAD identification: 00f8ccf8
W_AddFile: Data\D64data.wad
W_AddFile: Data\doom64\doom64_abstin.wad
W_AddFile: Data\doom64\doom64_abstin.gwa
W_AddFile: Data\doom64\Auto\d64mus.wad
W_AddFile: Data\doom64\Auto\D64_data.pk3
W_AddFile: Data\doom64\Auto\D64_data2.pk3
Reading definition file: Defs\Doomsday.ded
Reading definition file: Defs\doom64\doom64.ded
156 sprite names
1334 states
234 things
85 lights
116 sound effects
68 songs
352 text strings
22 particle generators
4 detail textures
40 map infos
15 finales
1610 line types
189 sector types
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: kX Wave CT4832 10k1 [9000] 0/1
Sfx_Init: Initializing DirectSound...
DM_WinMusInit: 5 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: Direct3D 8.1.
Direct3D information:
Driver: nv4_disp.dll
Description: NVIDIA GeForce4 MX 440SE with AGP8X
Texture units: 2
Texture blending stages: 8
Modulate2X: OK
MultiplyAdd: OK
BlendFactorAlpha: OK
Maximum texture size: 2048 x 2048
Maximum texture aspect ratio: 1:2048
Maximum anisotropy: 2
Multitexturing enabled (full).

Old Post 09-05-04 19:11 #
Signal is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00


hmm..try updating your direct x drivers.
I see no error messages in that log..

Old Post 09-06-04 04:39 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Signal
Newbie


Posts: 5
Registered: 09-04


I just updated my DirectX and installed doom2.wad from my friend's Doom2 -95 Edition, but it's not working.

Here's my computer specs just in case:

Intel Celeron 2.20 GHz
512 RAM
Windows XP

Old Post 09-20-04 16:53 #
Signal is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nmn
Man of Rone


Posts: 2107
Registered: 08-03


Post the log so we can see what can be done.

__________________
-N

Old Post 09-20-04 17:43 #
Nmn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Pika132
Junior Member


Posts: 157
Registered: 08-03


AFAIK the DOOM2.WAD needs to be in the /bin folder.

Old Post 09-20-04 18:50 #
Pika132 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nmn
Man of Rone


Posts: 2107
Registered: 08-03


Correction.
\bin\data\doom64\auto\doom2.wad

__________________
-N

Old Post 09-20-04 19:22 #
Nmn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 04:16. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Doom64TC not working

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory