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Fiend
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Posts: 573
Registered: 06-04


Screens:

http://members.cox.net/angrystoner/news1.png
http://members.cox.net/angrystoner/news2.png
http://members.cox.net/angrystoner/news3.png
http://members.cox.net/angrystoner/news4.png

Thoughts?

Old Post 09-16-04 21:42 #
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NiGHTMARE
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What's wrong with the old NiGHTMARE? :(

Seriously though, looking good. :)

Old Post 09-16-04 21:45 #
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Epyo
Dude


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Needs: Lighting

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Old Post 09-16-04 22:11 #
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Nmn
Man of Rone


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Looking good. Classic and moody. /Me wants to play.

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Old Post 09-16-04 23:01 #
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NiGHTMARE
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Do you mean it needs more lighting effects or it's too dark? If it's the latter, all I can say is to turn up your monitor's brightness level ;).

Old Post 09-16-04 23:01 #
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cyber-menace
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NiGHTMARE said:
What's wrong with the old NiGHTMARE? :(

Seriously though, looking good. :)


It figures you'd be the first to reply to this thread.

Old Post 09-17-04 00:43 #
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Azriel
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Posts: 128
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NiGHTMARE said:
Do you mean it needs more lighting effects or it's too dark? If it's the latter, all I can say is to turn up your monitor's brightness level ;).

I think he meant more lighting effects. I agree with that.

Old Post 09-22-04 15:16 #
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RiFlEb0bPwNzu
Warming Up


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Lighting would be awesome but the maps looks good n e ways

Old Post 09-23-04 15:26 #
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sargebaldy
not arioch


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Looks pretty good though I don't like how the hole in the ceiling coincidentally corresponds to the cracks of lava in the ground in the last shot.

Old Post 09-23-04 15:45 #
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Erik
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sargebaldy said:
Looks pretty good though I don't like how the hole in the ceiling coincidentally corresponds to the cracks of lava in the ground in the last shot.


uh uh, don't regularly use the same linedefs to change floor and ceiling heights at the same time.

Old Post 09-23-04 17:34 #
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Fiend
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The hole in the ceiling and the crack in the floor are not connected. The hole in the ceiling is simply there because the lighting used for the light on the floor would look really stupid on the ceiling.

Old Post 09-23-04 19:22 #
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sargebaldy
not arioch


Posts: 3655
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Raise the ceiling up about 1024 units or so and the ceiling brightness from the surrounding sector will bleed over. That way only the floor is bright and not the ceiling.

Old Post 09-23-04 19:29 #
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Anders
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sargebaldy said:
Raise the ceiling up about 1024 units or so and the ceiling brightness from the surrounding sector will bleed over. That way only the floor is bright and not the ceiling.


And make sure the sides doesn't have any upper texture.

Old Post 09-23-04 19:53 #
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Fiend
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Meh. I can always tell.

Old Post 09-23-04 22:37 #
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