MagnuM
Banned

Posts: 451
Registered: 03-03 |
Nick Perrin said:
I don't mind the fact that you're making the character play an imp, its just if the weapons are ALL going to be the same as the doom ones, that sort of defeats the purpose of his clawing and fireball-throwing abilities, don't you think? you should make his claw and fireball both on the weapon 1 slot, and the rest can be the guns. That would be cool.
?!
Weapons so far:
Fist 1 = Imp Claw
Fist 2 = Imp Claw (Imp Rage)
Pistol = Imp Fire Ball (infinite ammo)
shotgun = ??
sawed-off = ??
chaingun = chaingunner's chaingun (black, fires faster, new sound)
mini-gun = spider mastermind's minigun (very fast, new sound)
rocket launcher = the unmaker (launches lost souls)
plasma rifle = mancubus arm (self explanatory)
bfg = Ancestor Imp (as of now it is an infinite rapid fire balls)
I may change some of these...
keep the suggestions going.
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