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entryway
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Can be found on http://geocities.com/e6y/doom.html
Gallery: http://geocities.com/e6y/map02.html
I want to see the comparative analysis of my old (map01) and new (map02) levels.

Last edited by entryway on 09-28-04 at 11:18

Old Post 09-27-04 12:10 #
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m0l0t0v
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http://geocities.com/e6y/gallery.html
You should be ashamed of yourself!!!

Old Post 09-27-04 18:22 #
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rf`
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rofl

Old Post 09-27-04 18:31 #
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Grazza
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If you visit a site called e6y, what do you expect?

I've downloaded the map and look forward to playing it and watching your demo. Are you planning to upload the wad to the archive?

Edit: Judging from the demo, it is an excellent map - good variety in design and challenge, with a few little areas reminiscent of ones in famous maps. But aren't the light and dark squares on the chessboard the wrong way round? (Either that, or it's heavily "stylized".)

Old Post 09-27-04 19:00 #
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Erik
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It's a creative level, with a lot of well-implemented ideas. It's rather rough around the edges though with outright crude design in some areas and some visual bugs. Overall, it's very well worth the download and playthrough.

Old Post 09-27-04 20:41 #
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entryway
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Erik said:
and some visual bugs

I did not see any bugs in prboom 2.2.4

Old Post 09-28-04 10:57 #
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entryway
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Grazza said:
Are you planning to upload the wad to the archive?

Yes, after correction of all mistakes like this
But aren't the light and dark squares on the chessboard the wrong way round?

Old Post 09-28-04 11:13 #
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Erik
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entryway said:

I did not see any bugs in prboom 2.2.4



Well, I mostly refer to the outside area, where you use varying ceiling height in the F_SKY sectors, which looks rather bad imo.

Old Post 09-28-04 12:00 #
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entryway
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Erik said:
Well, I mostly refer to the outside area, where you use varying ceiling height in the F_SKY sectors, which looks rather bad imo.

Send to me some screenshots showing these visual bugs on e6y@yahoo.com, please

Old Post 09-28-04 12:33 #
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Erik
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mail sent.

Old Post 09-28-04 16:25 #
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entryway
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Erik said:
mail sent.

I've understood.You use a soft prboom instead of a opengl+glboom

Many thanks. I have corrected this mistake and re-uploaded.

Edit: I can't fix all bugs related to the bridge in spite I do the same as at hell revealed 2 in level 19. Either visual bugs with the sky come or the player goes through the railing and all the time lava is seen when you step on the bridge. Can anybody help or advise?

Last edited by entryway on 09-28-04 at 18:26

Old Post 09-28-04 16:45 #
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