Doom Marine
Senior Member

Posts: 1378
Registered: 09-03 |
Graf Zahl said:
Exactly! The problem with those making this kind of maps is that they absolutely don't have a feel for lower skills. Most of these maps have skill settings like 'extremely hard', 'insanely hard' and 'impossibly hard' but nothing below. Deus Vult is a great example of a WAD that is massively hurt by this problem. AV and HR logically fall in this category as well.
A good looking level doesn't do much for me if it plays like shit.
Naturally, you are entitled to not like these slaughter maps, but you also must realize that extreme difficulty comes in more than one flavor. I for one believe the Chord series posed a much tougher challenge than any of these HR/AV slaughter levels you complain about.
There are several ways you can make a map difficult: reduce the ammo/health/weapons/powerups, add more monsters, add heavyweight monsters, constrict the player's mobility, and/or add traps... etc etc etc...
Difficulty is a rather fluid concept to grasp, really, since it depends on the player and not the map. I personally didn't think AV was all that difficult, even on UV, so I don't know whether you're complaining about the ample monster count or that you're not having fun on the lower skill levels.
Your words implied that you have played Deus Vult at a lower skill level. Deus Vult was rigged to be laughably easy on skill 1/2, so to get the maximum impact of the map, try skill 3 or higher. Seeing how you utterly hate these slaughter maps, I don't expect to change ur opinion anytime soon.
I absolutely believe from experience, that difficult maps takes momentous effort to calibrate and made entertaining. To say that making impossible maps takes no skill is valid, but to say making difficult maps takes no skill is pretty ignorant. For each minute of gameplay, there probably are hours of testing to calibrate the dynamics of the level. Alien Vendetta was toned down in difficulty to be more demo recordable and entertaining, same can be said for DV; I didn't think the final version of DV was impossible by any means; some maps can be speedran through in a couple of minutes.
Part of the Doom fun is the ability to blast hordes of monsters, if AV and HR are deemed repulsive by this fault, then which wads can be deemed good from you?
Last edited by Doom Marine on 10-05-04 at 00:35
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