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Tuxedo-Templar
Warming Up


Posts: 13
Registered: 08-03


Zdoom-only.

Story-intensive.

Event timelines.

Character interactions.

Custom graphics, sprites, sounds, music (maybe), and of course, maps.


I could format those into paragraphs or advertise it properly, but you'll just have to see it before it can get any credibility. For now though, you can read the 3 page story I wrote up in a few hours. Tell me if you like it or not... I'm hoping my writing skills have improved at least a little by now (lol).

Now for a lil cut n' paste action (no attachments allowed... is that postcount based or what?)


Part I: The Story Thus Far...

It's been 13 years since the demon invasion of Earth. After the destruction of the demonic forces' leader during the final "Icon of Sin" mission, the demon forces quickly became unorganized and scattered, allowing the remainder of Earth's military to successfully eliminate their otherwise unstoppable numbers systematically.
All is not well, though. Despite the gateway on the Mars UAC base being disabled, and all the deep subterranean spawning vats on Earth and Mars either destroyed or permanently sealed, the damage has already been done. Earth's great cities and habitats have been destroyed. It's natural life, oceans, air, and even its very soil have been saturated with alien filth and rendered utterly infertile. Worldwide climates are beginning to cool drastically, indicating the onset of a nuclear winter predicted to last for several thousand years. The remaining human population; less than 1% of what it once was, exists in increasingly poor health. Only by the tiniest thread of what remains of advanced technology is there any hope even of survival, let alone recovery.
It seems the demons have won after all.

Scientists in the years after the invasion have learned 2 important things about the demons: Firstly, though the Gateway was enabled by the UAC scientists, the demons had long since been underway in their invasion... millions of years underway, it turns out. The Gateway itself was already active, but the necessary missing components to make it a two-way connection were only recently provided by the UAC's scientists, and thus the invasion began. Though it is nothing new to peoples' understanding that the invasion was allowed by accident (nevertheless, the UAC was needlessly disassembled to satisfy people's scapegoat needs), the knowledge of the invasion already being in progress elsewhere in the universe was an alarming discovery by itself.
Secondly, the "demons" themselves are now known to be in fact the products of an alien microscopic form of life designed to either coalesce into or subvert existing larger life forms. Though human immune systems can repel small amounts this organism, heavy and prolonged exposure will eventually diminish natural defenses and compromise an organism, allowing it to be infested and successfully subverted against its will (hence the reported "zombies" of the invasion).

Through extensive research on demonic artifacts, captive and field specimens' behavior and interactions, and even the multitudes of various almost-intelligently designed alien constructs, scientists have been able to devise a thourough understanding on the origins of the demons. The actual organisms that are now known as the source of the larger demon forms were themselves once part of a larger single ancient collosal being that, through forces unknown, was "divided" and scattered throughout the cosmos. Since its division, the smaller pieces that survived in deep space and eventually collected on numerous celestial bodies adapted to survive by reconstituting themselves on even the barest of material, and slowly continued to propagate throughout the cosmos. Chance came, as it occasionally does, that it managed to propagate to a series of geologically and atmospherically stable planets in a distant star system, where it steadily began regenerating its once massive whole.
Unfortunately, the complete regeneration failed. Two of the main planets in the system, both of which acquired separate spores of the organism, began regenerating separately. In time, the two came in contact, but instead of merging back into their former whole, they remained divided. Inevitably, as resources and space for further growth of their tremendous, cancer-like masses became sparse, they came into conflict. At first they merely repelled one another's presence, but eventually they began actively seeking out and destroying one another. This conflict lasted many millennia, and through the ultra-adaptive designs of both, they converted from spreading by mass cellular replication to spreading through multi-cellular, specialized forms of steadily increasing complexity and utility.
Eventually, a winner emerged. A particular specialized form, known as the Omega strain, had adapted with the ability to undermine the very internal structures of any opposing organisms; not unlike a common disease. The introduction of this new strategy at first allowed one force to gain an overwhelming advantage over the other, but at a price. Both eventually adopted this new biological undermining strategy in their conflict, but neither had successfully adapted to adaquately control, counter, or even contain each other's infections, and it soon got out of hand. The strain started adapting its own specialized forms to assist in its process of spreading, subverting, and destroying, and eventually came under its own control. The gradual and violent breakdown of both entity's formerly seamless unity became inevitable, and only the strongest forms of either entity that were able to endure to the end.
In its final death throes, the remainder of both entities' forces evacuated what was left of their non-contaminated selves into deep space, where, interestingly enough, they “set aside their differences” and managed to remerg at another viable, distant location, but kept and refined much of their specialized adaptations for their future defense. The location of this merger, and its fate thereafter, remains unknown. Some believe it was soon overrun by the pursuing Omega strain. Others believe it still exists, even to this day, and that it is the last remaining pocket of order and unity against the ever-spreading infection of the Omega strain throughout the universe.

The force of the "demons", as we humans call them, are merely the more advanced specialized forms of the Omega strain itself, having adapted to utilize the various multitudes of human and terrestrial forms during the invasion... including even human technology (thus gaining them their "demonic" association). Over many millennia they have traversed the far reaches of the universe, occupying all inhabitable space and subverting and destroying all indigenous life to be found; even isolated pockets of those from its originator organism. Through its conquests it has acquired a veritable library of new forms and strategies to employ in its destructive strategies. In spite of the strain's ever-increasing efficiency, their ultimate progress was extremely slow, as movement beyond only a few hundred light years per millenia from their origin system was all but impossible. In time, necessity, the renown mother of all invention, granted the demons just what they needed to overcome this obstacle: wormholes.
Fortunately, there were yet three obstacles preventing them from utter dominance of known space. The first was the nature of the wormholes themselves. Wormholes, at least the long range ones, can only be created through cosmic events, like the collapse of a star or the collisions of galaxies and *******. Thus, their flexibility was limited, as well as their possible entry/exit locations: The other limitation. This made any available wormholes a rare and valued commodity to whomever sought after them, which presented the third obstacle: Competition. Though it’s currently unknown who or what might have had (or still have) the strength to compete with the demons for control over the scarce supply of wormholes, one thing is certain. The Gateways excavated on the Mars base, which were the entry points of a wormhole previously controlled by an apparently non-demon force, had been purposefully blocked to prevent their access. Whether this was done for our protection or theirs currently remains unknown.


Part II: The Bridge to Heaven
With humanity on a slow decline, the demons at large among the universe, and the growing realization of the end drawing near, what hope could possibly be left now? The answer, it seems, may have been discovered on accident by the UAC before the invasion began. Before the invasion, the Gateways were opened slightly to allow only micro organism specimens through, but the access was thoughtfully kept minimal until someone’s bright idea to simply “let it all through“ was made into reality. Laboratory research on some specimens of the organisms done before the Gateways were “officially” opened revealed an interesting discovery. All of the specimens, despite controlled conditions and careful management, eventually died out.
All except one.
The one that survived, remarkably enough, was the first one deemed to die off by the scientists since it was “contaminated” by another strain in its mixture (which was ruled out as being terrestrial in origin). The so-called contamination had an adaptation to overcome the natural subversive tendencies of its brother and organize together into cohesive structures, utilizing only the adaptations it needed to counter subversion of its rival strain and accumulate the needed resources from its environment to do so, and nothing more. Rather than extinguish one another completely, they eventually formed a sort of balance, and a miniature self-contained ecosystem began to emerge and thrive. The experiment was put on hold though, in favor of the somewhat larger endeavor of the Gateway itself, but the important files and logs about this project survived the invasion to make it into the hands of current scientists, who hope to put it to good use.
It turns out the strain was a completely foreign one, which while it may be a somewhat redundant thing to call something that's already an extra-terrestrial, it meant that it was not of the Omega strain itself. To have made it through the Gateway that was supposedly controlled by the demons in full could mean only a few things. Either the strain was a random rare bit that happened through by some extreme chance, the demons somehow allowed this strain into their fold (which was soon ruled out when no traces were found among samples of demon tissues from their corpses or spawners), or else the strain was sourced from something that was already there but previously undetected on the other side of the Gateway.

With no other real options to turn to, and unfortunately without having kept the specimen intact (the same lack of foresight that allowed the invasion, apparently), you, the surviving hero of the prior invasion, are to return to the Mars base, along with a team of UAC scientists and the largest affordable detachment of the Earth‘s remaining military forces that can be spared, and attempt to reacquire a new specimen. Hope against hope, your search may yet yield a path to the salvation, or utter destruction, of your race.



The story unfolds in more length and depth in the maps, including specific characters and stuff.

Last edited by Tuxedo-Templar on 10-15-04 at 04:25

Old Post 10-15-04 04:10 #
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Mancubus II
Purple is not a breakfast color


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So are you saying you've made this, or are going to make this, or what?

Old Post 10-15-04 04:53 #
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Tuxedo-Templar
Warming Up


Posts: 13
Registered: 08-03


Am making it. I'm almost done with the first map, which I might post as a sort of "trailer". It's pretty good, even if I do say so myself (though a bit heavy on the dialog and story telling, which'll all be skippable fortunately).

Old Post 10-15-04 04:58 #
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Tuxedo-Templar
Warming Up


Posts: 13
Registered: 08-03


Hmmm...

69 views and only 1 reply is giving me the impression there's no real interest in this. Not to sound arrogant, but I'm not going to make a map that no one is going to play. I've done enough of that already with Starcraft to know better.

Old Post 10-15-04 19:11 #
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Erik
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People will play it if it's good. Noone is interested in unfinished project #93457

Old Post 10-15-04 19:31 #
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Tuxedo-Templar
Warming Up


Posts: 13
Registered: 08-03


Fair enough.

So no one even read the story to comment if it's good or bad then?

Old Post 10-15-04 19:41 #
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Erik
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Personally I find it too long to even consider reading, further I dont give a crap about the story in doom. I guess other people feel differently though.

Old Post 10-15-04 20:11 #
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Tuxedo-Templar
Warming Up


Posts: 13
Registered: 08-03


Well the idea here is to not make it a run of the mill Doom level, but I guess I should put my money where my mouth is and hurry up and finish the first level for show and tell.

If I do though, I'd appreciate at least SOME feedback, or else I'll just go on to doing my other projects.

Old Post 10-15-04 21:36 #
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Erik
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You'll get feedback when you have something finished to play.

Old Post 10-15-04 22:40 #
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Nmn
Man of Rone


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Rainbow Bridge... isn't there a level with the same name in Eternall Doom?

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Old Post 10-15-04 22:50 #
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Erik
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Nmn said:
Rainbow Bridge... isn't there a level with the same name in Eternall Doom?


yep, map24 by the almighty Chris Coleur iirc.

Old Post 10-15-04 22:56 #
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Tuxedo-Templar
Warming Up


Posts: 13
Registered: 08-03


Come on, guys. Norse mythology? Bridge to Aesgard? Yeah I played Eternal Doom and remember that level, but this isn't like that at all.

Anyway, the name is symbolic as it is in effect the "bridge to heaven" (of which Aesgard is the Norse equivalent of heaven), both figuratively and literally. Where else could you go to find something to counter demons from "hell" than that of "heaven" itself? Well it'll make more sense in the story, and speaking of which I have a solid plan on how to implement it, but I'll need to brush up on my ZDoom scripting knowledge to pull it off as I intend.

Anyway, you can at least check out the screenshots on my webpage that I linked to in my other thread to see I've at least done maps before... quite good ones, actually, despite being unfinished. I'm older now so I can focus and plan better to finish things, not to mention I have more skill at it then way back then, so I have no doubt I can make a kick ass set of maps here with some time and energy.

Energy isn't just a one way thing though, so at some point I'll have to see some kind of indication that there'd be appreciation for this, otherwise I'd rather not waste my time. If Doom really is dead though, then just say so and save me the time and energy. I come from back when it was still active and it saddens me to see how little of that energy is left, though I'm not really surprised, but nevertheless I want to try and bring back some of that, in spite of this being such and old game and all. I hope you understand.

Old Post 10-15-04 23:54 #
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Ultraviolet
933-phunk-5up4h-94n9574


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I thought the story was pretty cool. I haven't had time to comment, though.

There's been no indication of the quality of the project IMO.

Old Post 10-16-04 02:15 #
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Darkman 4
Heh fanboy.


Posts: 789
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Why the hell did you make such as big-ass story for a Doom wad? Just make it something like "Monsters have appeared. Again. Go kill them." and reveal things along the way.

Old Post 10-16-04 02:16 #
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Nmn
Man of Rone


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Darkman 4 said:
Why the hell did you make such as big-ass story for a Doom wad?

heh, You could ask Team Future the same. Because Story makes a wad unique, not *another* kill monsters and survive.

Tuxedo-good luck with such an ambitious project. I urge You to abandon Your projects and focus all Your energy on this if You want it to survive. IMO a project of this caliber needs plenty of dedication from it's author(s).

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Old Post 10-16-04 10:28 #
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ellmo
Custom Title


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Nmn said:
IMO a project of this caliber needs plenty of dedication from it's author(s).


Something the DRD team knows about. Trust him, Tuxedo.

Old Post 10-16-04 12:03 #
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kristus
Megablast!


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It's called Asgård, but you guys don't use å so I guess it'll translate Asgaard or Asgaord. Either way, the Bridge isn't reffered to as the rainbow bridge, it's name is "Rimfrost".

First I thought you were gonna make a Rainbow Brai mod or whatever she's called. Something that haunts me from my childhood. :p Some little girl riding on her horse making rainbows for it to run on.

Old Post 10-16-04 13:59 #
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Fanatic
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Tuxedo - story sounds good, but I agree, a bit long winded to read. Expose that in the game as the player progresses somehow. And in ZOOM you have a ton of options.

One thing you have to realize is that you need to make this because you want to, not because of an expectation that people will reply and praise you.

I made QDOOM for me, took several years doing the work 99% by myself - music, sounds, textures, graphics, levels, scripts, RTS, DDF, everything except a few textures and sky slats. The biggest reaction was hatred because I chose to use the EDGE engine, which people seem to either be indifferent about, or severely hate. But I knew that would happen, but I continued anyway.

So if you're gonna do any game project, firstly do it for yourself. Otherwise it ain't worth doing at all. Secondly, don't accounce it till you're done. As you can tell, everyone here has seem a million people come and say what they want to do, but dissapear shortly after, never to be seen again.

Get your project where you have something to show, then ask around the for people to join in for work or beta testing, and do it quietly. Then release it when you're done. People always love it when a level shows up out of the blue, and they will have no expectations of dissapointment.

Don't be a Diakatana in other words. :) Less hype is better.

Old Post 10-16-04 16:08 #
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Nmn
Man of Rone


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Fanatic said:

Don't be a Diakatana in other words. :) Less hype is better.


Amen, brother!

Look at RTC for instance, it came out, tough we knew it will someday, it just.. appeared alluva sudden! There weren't too many screenshots, information, especially about the story which was-without the fear of the hyperbole-godlike.

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Old Post 10-16-04 19:51 #
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Tuxedo-Templar
Warming Up


Posts: 13
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Heh, you all definitely sound like you've sure been around the block a few times here. I doubt any of you know me from the SC scene but if you do you'd know I'm not one to skimp on even the most daunting of projects. But yeah, I'll just get the map done and shut up for now.

And why fool myself? All I really want with any of my projects is recognition anyway, and not just to get some arbitrary "fun" out of it. Bragging rights, ego cookies, whatever you want to call it, that's what I'm aiming for. And try telling me that isn't what everyone else ultimately tries for either (maybe not fame in general, but there's no map maker on earth that wouldn't want to see their map getting appreciation).

Regardless, whether or not that sounds arrogant, it means that I'll have a lot more to aim for than just making merely "any ol wad" in order to meet that end, which translates into a better map to play for the rest of you.


As for the story, which there will be a lot of it (though I'll mercifully allow the option to skip most of it), it unfolds in greater depth and sophistication in game... even more than I alluded to in the above 2 page intro. Even if you don't like the idea of having a story in Doom, you might want to keep an open mind here as I have some really cool ideas for this!

Old Post 10-16-04 21:36 #
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Erik
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I guess you got some stuff to prove now :P Better put action behind those words and all that...

Old Post 10-16-04 21:49 #
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Nmn
Man of Rone


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Your choice. We (me and my team) are working for fun. For us to have fun making the mod and for the players to have fun and great memories after playing our wad. It's nice ofcourse if someone would make us a fanhub once we release our production but it's all just hours of great experiences and even more memories. Don't be fooled, games DO stay in Your heart.

I like addictive storylines and projects that have more meaning than just "get in there marine and kick their asses hard!". That's probably why RTC, Strife or Claustrophobia found ways into my heart much deeper than AV or HR2, but it's only my opinion.

This block You mentioned is nothing more but lack of motivation.IMO a team should be made of team members that are dedicated to the project, so when one feels like starting something new, or breaking out of the team the rest must kick his butt to remind that he/she must remain in the team and work :) You can't pet Your members to motivate them, sometimes You gotta be rude, but it's not about being kind or brutal, it's about being honest.
So has spoken a member of a team.

Overall, wish You luck on Your project. As a final advice You might want to get some team-mates (tough don't be fooled, that will be rather hard by posting a plea on a forum as people will response that You should show something You've already made, so I suggest contacting people via mails or PM's, they'll feel more unique as You've chosen and asked them to help You, chosen them from the crowd) Teams are great for motivation and working, especially on grand projects like the one You've just announced. Regards.

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Old Post 10-16-04 22:06 #
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Tuxedo-Templar
Warming Up


Posts: 13
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I've never had good experience with teams, but that was on an altogether different game where maps had to be passed around to one person at a time instead of being able to be divided up or shared, so I might consider that. It'd be nice not having to do 100% of the work myself for a change, even though I'm used to that.

Old Post 10-16-04 22:27 #
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