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Chronoteeth
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Posts: 406
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I just want to know, what was the first ever weapon mod?

Old Post 10-19-04 02:39 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2587
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Well, one could argue that the Suprwep patch that came with DeHackEd was a weapon mod - but I don't consider it one, I just think of it as a DeHackEd patch. I believe Blaster was the first true weapons mod, with graphics...it's pretty outdated, though.

Old Post 10-19-04 03:09 #
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pilottobombadier
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yeah, it's pretty gay, actually.

Old Post 10-20-04 00:03 #
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CacoCaddy
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Wow, that was bad.

Old Post 10-20-04 01:14 #
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TheDarkArchon
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The textfile is cheesy as HELL!!!

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Old Post 10-20-04 11:50 #
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WildWeasel
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I haven't even tried playing this mod, as I don't have my old Doom(2).exe lying around anymore. If I could play it, then I'd review it at the Armory - but as it stands, if anybody wants to give it an honest review, go right on ahead.

Old Post 10-21-04 00:29 #
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Nick Perrin
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I think the first *good* weapons mod was Nightmare Squad for ZDooM(http://www.doomworld.com/idgames/index.php?id=10728). It had a lot of cool new features and was actually fun to use.

Old Post 10-22-04 22:29 #
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pilottobombadier
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There was the Aliens weapon mod for dehacked, as well. I think it's called weapons.zip. weapon.zip , on the other hand was kinda meh.

Old Post 10-23-04 20:34 #
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l33t_bomber
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hey, pilottobombadier i remember your mod lock n load. it was a best weapons hack for edge 1.24. you still updating the mod? got another question. what was the first edge weapons mod ever?

Old Post 10-24-04 08:50 #
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deathbringer
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uhhhhhhhhh

The first EDGE weapon mod was probably Immoral Conduct, and its still the best one today. In fact they where virtually developed together (though by different people), so some of the features in the engine are actually there because ICD needed them to look good (probably)

Old Post 10-24-04 11:16 #
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Nick Perrin
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deathbringer said:
...Immoral Conduct, and its still the best one today...


Agreed.

Old Post 10-24-04 15:40 #
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TheDarkArchon
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seconded

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Old Post 10-24-04 17:03 #
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Nick Perrin
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I think the second best thing about ICD-SE(the best is the weapons) is the balance. Cory Whittle managed to make all the guns and items accesible in normal doom, so you can load up your favorite maps and play ICD-SE on those, yet you always still get enough health, ammo, etc., even using only what the doom items and weapons have to offer. Quite hard to do well.

Old Post 10-24-04 17:11 #
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pilottobombadier
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l33t_bomber said:
hey, pilottobombadier i remember your mod lock n load. it was a best weapons hack for edge 1.24. you still updating the mod? got another question. what was the first edge weapons mod ever?


Look in the top "Took a damned long time but...". There's a link to version 4 (not final!) on the first page.

I though Immoral conduct was cool because it's very well done. Only thing I don't like about it is its anachronistic arsenal. However, yeah, with an arsenal of 20 weapons, ammo and item management is a bitch. I'm just running through my latest version of Lock and Load, and I don't know yet If I've achieved it. But then again, I'm doing a run-through of the whole classic Doom series, and Lock and Load has weapons that aren't accessible in Doom 1 by any means other than cheating (the minigun is not one of these - which, if anyone has examined the code in the things and attacks ddfs, should assuage many fears).

And actually, I thought the first EDGE weapon mod was Covert Ops. Well, TC as well, but the code is easily carried over :p

Old Post 10-28-04 00:26 #
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