pilottobombadier
Stained Class King

Posts: 1189
Registered: 06-01 |
Okay, thanks to WildWeasel's mentioning of that clear command, I have been able to get the ddf files in the wad without incident. I did dick around with the flamethrower, but I'm going to leave the chainsaw alone.
To further address Nick's constructive criticism re: the plasma rifle and BFG - use them up against a wall. You'll see how they're changed.
I did as you suggested with the flamethrower, though. It actually should have had a higher rate of fire, as its damage is based on splash (which isn't super-high), not impact (the impact damage is pathetic).
I tried not to mess too much with the original weapons that're worthwhile, save the supershotgun. It is, in theory, more powerful than it used to be.
Regarding the automatic shotgun, it isn't overpowered. Try using it on a cyberdemon or spidermastermind. Or the archvile. I made sure to add counter-balancing to how some of the weapons behave, after all. I think you guys need to read the text file to kind of get an understanding of the actual goal that I've set with the project. It's not about the biggest gun with the biggest bullet anymore ;)
The latest upload also has that bullet thing removed from the MP5 frames (I never thought much about it, really), but I'm not going to add casings. Ever. They're a superficial bauble that help make slower machines gag, choke and sputter, so I'm not going to bother with them.
And again, all of the ddf files are in the wadfile. I'm going to perfect this thing before I upload it. However, I have no idea how to do alternate deaths, that's why I haven't added them, and the ddf documentation doesn't touch on them.
And for those looking for a link, it's on the first page of the post;)
|