Foofoo Posted October 23, 2004 For all those people who make their own graphics and music out there for your wads, what progs do you use?? Oh, me? What do I use you ask? For graphics I used a combination of Delux Paint 2 (old as shit) and Photoshop (mainly just for converting to .bmp from Delux Paint's .pcx files). Music, i use Cakewalk Express (Not sure what version, but an old one) without using any instruments (just clicking, making notes). How about you people? Come on, don't be shy... 0 Share this post Link to post
Use Posted October 23, 2004 Most of my graphics are done in Paint, Paintshop pro, and Irfanview. I use Cool Edit for sound effect editing. 0 Share this post Link to post
wildweasel Posted October 23, 2004 For Graphics: A whole myriad of things. I have Paint Shop Pro 8.1, Photoshop 7 (PhotoshopCS will not install in Win98SE), Irfanview (for conversions), and MS Paint for those quick edits. For Sounds: Cool Edit Pro 2.0 - it's all I'll ever need. I even have plugins to make it work with FLAC and OGG encoded sounds. For Lumps: Wintex 5.0 and the latest version of XWE. I also use WhackEd, Notepad, and the text-editor built in to 2xExplorer to write DEH patches, and the good ol' DOS prompt for mass renaming. 0 Share this post Link to post
Foofoo Posted October 23, 2004 yeah i forgot- i use 3dsmax as well. thats right. forgot all about that. havent used it in a while though. 0 Share this post Link to post
Lutrov71 Posted October 23, 2004 I use XWE, Wintex, Fireworks and Microsoft paint. I don't make sounds. 0 Share this post Link to post
Lizardcommando Posted October 23, 2004 I used only MSPaint to make all of my graphics for my mods. 0 Share this post Link to post
5hfifty Posted October 23, 2004 Whatever the person used to make the stuff I steal. 0 Share this post Link to post
Nmn Posted October 23, 2004 Graphics: PSP 7, Wally, and Gmax (freeware 3dsmax, don't use it anymore), Sound: Nero Wave Editor (yes, it sucks :) Maps: Doom Builder (nothing new tough) Lump management and misc.: XWE, Whacked Messing with Pallettes and Colormaps: XWE, DeepSea, PSP 0 Share this post Link to post
Fredrik Posted October 23, 2004 Maps: DeePsea Graphics: PSP 6 Music: Cakewalk Home Studio 3.01 Lumps: WinTex for simple stuff, for advanced stuff and tedious jobs I usually create a batch script 0 Share this post Link to post
Erik Posted October 23, 2004 maps: DoomBuilder graphics: ehm, I steal them! music: ehm, I steal it! lumps: XWE since wintex decided to stop working. 0 Share this post Link to post
Dco16 Posted October 23, 2004 Maps - DoomEd 4, Doom Builder Textures - I usually steal them, but I do it in Wintex. Sounds - See "TEXTURES" LMPs - XWE refused to work for me, so to hell with it. 0 Share this post Link to post
lerner Posted October 23, 2004 For maps, Doom Builder is the one for me. I never have made one texture, but if I would make one, I'd use my copy of Paintshop Pro 8. Music and Sound is kinda bare, but I'm getting Cakewalk soon, so I suppose that'll be music 101 there. And finally, I use XWE for lump editing, because Wintex doesn't work for one reason or another. 0 Share this post Link to post
Vegeta Posted October 23, 2004 My utilities of choice are: PSP, Deth, Zeth, Dehacked, NWT. 0 Share this post Link to post
pilottobombadier Posted October 23, 2004 Wordpad for EDGE stuff, notepad to make notes for EDGE stuff (that's how I managed to handle all the damage resisance and immunity stuff with ease - saves sifting through my attack data file), MSPaint for making modifications to the graphics I steal, and Wintex 5.0 for all the data management in the wadfiles. And shortly, Music Match and Nero for setting up CD soundtracks for Doom 1, 2, and Final Doom ;) 0 Share this post Link to post
Darkhaven Posted October 23, 2004 I dunno. Whatever the people I steal my stuff from use. For Maps: DETH, ZETH, DoomBuilder. For Lump management: XWE. 0 Share this post Link to post
Negatronica Posted October 23, 2004 Doombuilder Paintshop Pro 7 Cakewalk Music Creator 2002 midi2mus Wintex Wordpad Winzip SmartFTP Thats EVERYTHING 0 Share this post Link to post
ellmo Posted October 24, 2004 Vegeta said:Deth, Zeth, Dehacked Now yer talkin'! As for other programs... I don't do graphics and sounds... I have NMN for that :) 0 Share this post Link to post
Frades Posted October 24, 2004 Doom Builder Xwe Wintex Whacked2 Swantbls.exe Recording Session (some olde .mid making program, quite good for people who can read notes) Sound Club 95 (piano-roll type tracker program, saves in .s3m format, also exports to .wav) Cool Edit Pro 2.0 Gimp (Gnu Image Manipulation Program) 0 Share this post Link to post
Xenaero Posted October 24, 2004 Maps: Doom Builder Wads: XWE Sound editing: GoldWave Making GFX: Photoshop 7.0 Arranging lumps: Deepsea Making scripts: EditPlus Misc tools: Dehacked, Whacked, LeapFTP, Winzip, WinRAR That's EVERYTHING I use. :) 0 Share this post Link to post
dsm Posted October 24, 2004 Wintex to extract sprites for modification and to create art-only wads. PSP 7 to edit sprites. Doom2.wad as source of extracted sprites :-P 0 Share this post Link to post
Doom Marine Posted October 25, 2004 Map Editor: Doom Builder / Deepsea Lump Import/Export: XWE Graphics: Photoshop 7.0, Wally, Texsynth, thievery Sound/Music: Goldwave, thievery 0 Share this post Link to post
Nmn Posted October 25, 2004 dsm said:Wintex to extract sprites for modification and to create art-only wads. PSP 7 to edit sprites. Doom2.wad as source of extracted sprites :-P o_O *_* Please don't tell me those RTC-sprites are modified ones from Doom.. :( 0 Share this post Link to post
Azriel Posted October 25, 2004 For graphics I use Photoshop and Coreldraw. Great programs! 0 Share this post Link to post
188DarkRevived Posted October 27, 2004 For graphics: Microsoft Paint, Adobe Photoshop 6.0, WinTex 4.3 For sounds: Sonic Foundry SoundForge 6.0, WinTex 4.3 For maps: WinDeu16 0 Share this post Link to post
Nick Perrin Posted November 2, 2004 Maps: the best level editor, doombuilder. Graphics(sprites, textures): Photoshop 6.0, MS paint WAD organization: Wintex, XWE Sound: Cool edit Pro 2.1, Sonic foundry Sound forge 5.0 0 Share this post Link to post
KoolKat Posted November 2, 2004 Maps: WadAuthor (what is this DoomBuilder that I keep seeing??) Graphics: The GIMP (gimp.org) Lumps: XWE (used to use Wintex) Sound: Sound Recorder (:P) 0 Share this post Link to post
188DarkRevived Posted November 3, 2004 KoolKat said:what is this DoomBuilder that I keep seeing??) DoomBuilder is a revolutionary next-gen editor for the classic DOOMs. It features a unique GUI (Graphical User Interface), which allows you to build your maps from the 3d perspective rather that from the 2d top-down perspective..... Anyways, if you've ever tried to make maps for Duke3d....well, DoomBuilder is mostly just the same thing as that utility used for Duke. Many people compliment DoomBuilder because it makes certain aspects of design, such as the alignment of textures, get done very quickly. I, however, still prefer to use WinDEU in the long run for the vast majority of my work. But nonetheless, DoomBuilder might come in handy for some last-minute tune-ups. :) 0 Share this post Link to post
Nick Perrin Posted November 3, 2004 Have you ever played Deus Vult? that was made with doombuilder by a NEWBIE TO MAPPING. The gameplay sucked, but that's something you need mapping experience to do well. Just to show you HOW EASY it makes making nice looking levels. It also has some handy configs for certain doom ports and you can make your own configs, but its true strength is the 3d mode that allows you to see almost exactly what your level will look like without having to test every two damn seconds. 0 Share this post Link to post
Erik Posted November 3, 2004 3d-mode pffft. DB's main strengths are in its simplicity and the speedy features which allows you to map faster. 0 Share this post Link to post