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udderdude
Senior Member


Posts: 1386
Registered: 04-02


Hordes of Chaos 4 is finished after just 2 1/2 weeks of work. I've uploaded it for next week's newstuff, you can grab it here too : http://rydia.net/udder/!crap/hoc4.zip

http://rydia.net/udder/!crap/hoc4-1.png
Map 01 : Painkiller
Based on Vermil's maps
Another Vermil map. Pretty similar to Monster Mash, with alot of wide-open battles. This one has ALOT of monsters.

http://rydia.net/udder/!crap/hoc4-2.png
Map 02 : Tomb Of Naughtyness
Based on Crimson Tomb by me
A DOOM conversion map. Has alot of cramped spaces. Not a whole lot of monsters, but it's still tough.

http://rydia.net/udder/!crap/hoc4-3.png
Map 03 : The Black Bog
Based on Vermil's maps
This map is the biggest out of all the HOC maps. It was transformed from a cave-like area into a giant swamp. It's very nasty looking .. you'll feel like taking a shower after playing this one :P

http://rydia.net/udder/!crap/hoc4-4.png
Map 04 : Crypt Of Crispy Critters
Based on VOL R2 by me
Another DOOM conversion map. Not a ton of monsters, but is still challenging.

http://rydia.net/udder/!crap/hoc4-5.png
Map 05 : D'Sparil's Tower
Based on Tower of Pain by me
Yes, it's the Tower of Pain map I released several months ago. It was either this or some lump of crap from Dark Heretic - I ran out of good maps to use from that after HOC 2 :P
The final battle is all new, though.

Last edited by udderdude on 11-09-04 at 01:58

Old Post 10-30-04 23:31 #
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Lutrov71
That 1024 guy


Posts: 1315
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Cool. Number 3 was good.

Old Post 10-30-04 23:32 #
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Nmn
Man of Rone


Posts: 2107
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Pretty nice, admire Your effort.
But the re-make and converted maps seem to push away-c'mon, we've seen those already.. give us new stuff..
Oh and BTW-how many HOC's are You planning? 7? :)

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Old Post 10-31-04 09:17 #
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udderdude
Senior Member


Posts: 1386
Registered: 04-02



Nmn said:
Pretty nice, admire Your effort.
But the re-make and converted maps seem to push away-c'mon, we've seen those already.. give us new stuff..
Oh and BTW-how many HOC's are You planning? 7? :)



HOC has always used remade and converted maps. Vermil's are great but I only have 1 left I haven't used after this, and it's not as good as his others. And I don't have any more doom maps to convert. I'd have to make new maps from scratch .. noooo :O

This is probabally the last one. I have no new material to use after this, unless someone donates some new stuff. If anyone else wants to donate their maps, go ahead.

Old Post 11-09-04 16:50 #
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kristus
Megablast!


Posts: 9683
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/me hands udderdude a few discs containing Nimrod. Here convert this to Zdoom.

Old Post 11-09-04 17:39 #
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Danarchy
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


Posts: 15855
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Heh, I just started playing HOC1 last night.

Old Post 11-09-04 23:37 #
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udderdude
Senior Member


Posts: 1386
Registered: 04-02



kristus said:
/me hands udderdude a few discs containing Nimrod. Here convert this to Zdoom.


Tech maps don't convert to Heretic very well. :P

Old Post 11-11-04 21:31 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4449
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How about combining all of them to form a megawad? (using mapinfo to get around the episode limits)

Old Post 11-11-04 22:22 #
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Arielus
Green Marine


Posts: 44
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The Ultimate DooMer said:
How about combining all of them to form a megawad? (using mapinfo to get around the episode limits)


That does sound like a very good idea to me. All the 20 maps that compose the 'Hordes of Chaos' series are high quality, and since Heretic mods with that amount of maps are scarce, I believe it'd be a good move to compile these into something of that characteristics. I'd like that.

Ariel.

PS: Kinda off topic... Does anyone know whether somebody is working on a Hexen megawad? I've searched quite a bit yet haven't found anything of the characteristics of, say, 'DeathKings of the Dark Citadel', for instance. Given there are so many big projects for the DOOM series, I don't know, it feels perhaps a little strange that during the time Hexen has been out, nobody -at least according to my research- has released something like that. I'm not comparing both games, no, I like DOOM above anything, but it's simply that Hexen is a great game in my opinion, and it's pretty popular, so I was wondering, that's all... Anybody knows?

Old Post 11-12-04 12:20 #
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The Ultimate DooMer
(former) /newstuff Chronicler


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Arielus said:
PS: Kinda off topic... Does anyone know whether somebody is working on a Hexen megawad?


Ichor is working on a JHexen one right now (check it out) with all kinds of cool stuff, and I'll be working on a ZHexen one next year, with all kinds of different cool stuff.

Old Post 11-12-04 13:09 #
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NiGHTMARE
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Posts: 4954
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Not just a Megawad, but a Partial Conversion (though they call it a Total Conversion) - http://www.korax-heritage.com/. They've also got a completed gameplay mod available for download.

/waits for inevitable cries of "ah crap! It's for Vavoom"...

Old Post 11-12-04 13:14 #
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udderdude
Senior Member


Posts: 1386
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The Ultimate DooMer said:
How about combining all of them to form a megawad? (using mapinfo to get around the episode limits)


I've thought of doing this myself, before.

The biggest problem here is texture usage between the maps. I'd def. have to make some new textures instead of just replacing the ones from Heretic I don't need.

Also, I'd only be able to keep one of the ending screens, or make a new one. This is tough for me.

I might make an attempt at adding some sort of humorous story, as well. I'm not sure how that would work out. If I did this, I'd probabally re-arrange the levels as well.

Old Post 11-12-04 15:43 #
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4449
Registered: 03-02



NiGHTMARE said:
Not just a Megawad, but a Partial Conversion (though they call it a Total Conversion) - http://www.korax-heritage.com/. They've also got a completed gameplay mod available for download.

/waits for inevitable cries of "ah crap! It's for Vavoom"...



Nope, the 2.x versions are for Doomsday. (version is included in the zip)

Old Post 11-12-04 17:35 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
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Ever heard of texture renaming tools? With those it shouldn't be too hard to rename the conflicting textures. Since almost all of your textures are single patch anyway you should add them in the TX_START/TX_END namespace which would avoid messing around with the TEXTUREx definition lumps.
As for the different end pics, AFAIK ZDoom supports an 'endpic' property in its MAPINFO lump to show any pic you like.

Old Post 11-12-04 17:36 #
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