Jello
Forum Regular

Posts: 987
Registered: 10-01 |
Well, first off, the doors. Just don't make them so huge, and go all the way up the ceiling. Just make them one door tall, and then lower the ceiling around them, but that's purely aesthetic. Or you could remove them, I'm not a huge fan of doors in deathmatch, they slow things down too much, halt the flow.
Personally I like to have some idea of where I am, and I did find that it was easy to forget which area you've just been in. I guess if you're going for a sort of dead simple type map, small, symmetrical, lots of death, then it's close. But I think the stairways and the doors kind of hamper a good kill frenzy, and the traps imply that there should be a bit more thought in the fighting.
You should probably put in some more weapons too, just plasma rifles gets pretty old. Put a rocket launcher in one of the tanks, double shotty in another, plasma in another, maybe a chaingun, or another double shotty in the last. That'd make the gameplay more varied.
I think that maybe adding some teleports up where you enter the pit might be handy. It'd make it more hectic with people warping into the middle area.
As for enlarging it, I'm really not sure. If you really want it to be disorienting, you could simply copy what you already have, paste it, and make a hallway connecting them. Then possibly some teleports near where you enter the tanks. With the identical layout, it'd be hard to know where you were (and what weapon you're going to get when you go down in the tank). That idea sort of depends on how many people you're planning on having in the map, with 4, then a double layout like that might get boring, but with 8 I think you'd pretty much need the extra room.
Probably get rid of the cyber pits, pits in general are just irritating I think, especially when you're trying to fight. Maybe just make those areas with the pits into smaller rooms. Give some more areas to fight in. As for the middle area, I'd probably make it 1.5 times bigger, not too big, but enough so you have some room to maneuver, and so you don't get creamed if you're waiting for a door to open.
In the end, it's all up to you, but I just feel that it's a little small and cramped, and repetetive. Just had a thought, you could possibly take two of the areas that are currently tanks, get rid of the stairs and the upper areas, and make them connect to each other with another room in between. Not sure if that's a very good description, but I think that two tanks is probably enough, and it'd be nice to have two areas with enough room for some good strafing fights.
I think I covered most of the things I meant to, hope some of my suggestions are helpful.
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