Quasar
Moderator

Posts: 4615
Registered: 08-00 |
"Only in zdoom"? Hardly. Eternity has MBF's friendly things. To make a thing friendly, you have to add the value of the FRIEND mapthing flag to it in your editor. The value of that flag escapes me at the moment and I don't have time to check it, but it is documented several places in the Eternity docs so you can find it (Doom Builder and other more enlightened editors will let you input this flag value using the native interface of the editor and not expect you to remember it).
To make an entire species friendly, you have to use a BEX patch and specify the FRIEND thingtype flag in the Bits field, or in an EDF thingtype or thing delta using the flags, cflags, or addflags fields, whichever works best for the situation at hand (I recommend addflags in a thing delta for changing existing types, and cflags for new types).
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