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Lüt
YA-HA


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Something of an offshoot of Foofoo's thread, what are the maps which mix as many different colors or themes as possible into a single scene or series of scenes in a way you think works really well?

Old Post 11-22-04 11:53 #
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Fredrik


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Vrack.

Old Post 11-22-04 12:15 #
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Nmn
Man of Rone


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"Help Your Selfish" and "Waste Site" (i.e. Browns and Oranges).

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Old Post 11-22-04 12:21 #
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Ghostpilot
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What an odd way to phrase a question.
I guess you want me to state the one wad that in my oppinion has the best theme of colour composition.

That is a hard question with a multilayered answer.
It's more than colour composition that makes a wad have a good theme.
Architecture and overall texture useage.

There can be very plain and utterly boring maps that have great colour composition.
Especially with marble or wood textures.
But that's somwwhat off topic here.

I would say that mordreth, the darkening and gothic DM has the best
themed areas conserning textures and colour compisition.

But that's maybe because those wads also have (according to me) the best architecture seen in wads up to date.

Old Post 11-22-04 18:08 #
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Ultraviolet
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Screenshots please.

Old Post 11-22-04 18:28 #
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Fredrik


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Actually...

http://www.it-he.org/doom/86ed.gif

Old Post 11-22-04 18:41 #
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DarkJedi188
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^^
Yuck, that looks ugly.

Old Post 11-22-04 18:46 #
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Danarchy
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


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Motion.wad

http://oregonstate.edu/~lloydo/Motion/motion1-small.jpg

Old Post 11-22-04 21:02 #
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kristus
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PHOBIA DAMMIT. :p

Old Post 11-22-04 21:12 #
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sirjuddington
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I think the brown brick and green stone/marble textures mix rather well.

Old Post 11-23-04 00:14 #
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NiGHTMARE
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Some of the Gothic DM levels had great colour co-ordination.

Old Post 11-23-04 00:40 #
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Vile
The man made of sticks


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Void by Cyb.

Or perhaps av31, Killer Colours. ;)

The first would be good use of different colors in a series of scenes, and the second is good color coordination (being the gimmick of the level, of course).

Old Post 11-23-04 00:40 #
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Use3D
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I like to keep levels within a certain color range, with combinations of just two or so colors. Too many and things get noisy.

Old Post 11-23-04 01:12 #
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Doom Marine
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http://home.comcast.net/~huypham/004.png

Old Post 11-23-04 01:14 #
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Grazza
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Interesting question, since what seems an excellent blend of colours to one person can be an over-the-top mess to another. Still...

Some obvious ones are parts of DV (mainly maps 03 and 04, where reds predominate) and Equinox (many highlights, with maps 01, 10 and 13 perhaps taking the top honours). Also good areas in, e.g., HR map26, and Marswar map28 (really quite simple, mainly blue, red and silver/grey, but very striking I think).

Zombie Heart of Death has always impressed me for its use of colours. (If you decide to play this wad, it's not joking - skill 4 is really really hard.)

The Ana's Dream is classy, and uses colour schemes that you don't see too often in Doom wads. Damnit, Doom maps need more purple!

I always thought Hacx's batshit-crazy colour schemes worked well, but I know quite a lot of people would disagree.

And if you're looking for godawful use of colours, Doom wads like Sky May Be have a lot to learn from stuff like This Map is GoodFun!.

Old Post 11-23-04 01:45 #
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Ultraviolet
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Doom Marine said:
IMAGE WITHOUT NAMING THE WAD
WHAT IS IT?

Old Post 11-23-04 02:02 #
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Use3D
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That's DVII

Old Post 11-23-04 02:03 #
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Grazza
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link-y-poo

Old Post 11-23-04 02:07 #
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kristus
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Vile said:

Or perhaps av31, Killer Colours. ;)



Sweet. I made the green section of that map. :p

Old Post 11-23-04 11:03 #
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Nmn
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Grazza said:

I always thought Hacx's batshit-crazy colour schemes worked well, but I know quite a lot of people would disagree.


Normal (real world) levels are quite good, but Cyberspace levels suck IMO.

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Old Post 11-23-04 11:21 #
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Arielus
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Though not necessarily the best, 'Club DOOM' from 'Console DOOM' comes to mind as a nice example. Anyone?

Ariel.

Old Post 11-23-04 14:01 #
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jetflock
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http://www.geocities.com/rasputin1980/new2.jpg

Old Post 11-28-04 11:44 #
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Siggi
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Colour co-ordination, hehehe, I'll show you colout co-ordination.
I got bored of the brown look that is sooo common in Doom, and so I came up with this sollution: change it...

I wouldn't call this a success story, but it got a small laugh.
http://www.geocities.com/doomeddude/imgs/DOOM0003.jpg

Here are some other screenies:
Blue pallete #1
Blue Pallete #2
...Vomit Doom

as I said befor... not a success story ;)

Old Post 11-28-04 15:22 #
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Pika132
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jetflock said:
http://www.geocities.com/rasputin1980/new2.jpg


As much as I want to slam you for being a shameless self-promoter, I must admit that is some excellent color coordination.

My favorite? Hard, because I haven't been around as much as some people. I'll just take a stab in the dark, pretending to know what the hell I'm talking about, and name a famous wad everybody likes, such as Vrack.

Old Post 11-28-04 19:43 #
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Tormentor667
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Fredrik said:
Vrack.


Blabla :O

Regarding the colors, Vrack is simply boring. It isn't that hard to connect gray and black colors and making them look good.

Old Post 11-28-04 20:19 #
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Nmn
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Browns and oranges rule :)
EDIT:
Because of Doom's pallette it is not possible, but Doom64 had moments of really awesome color coordination, like Greens and Blues in Map 03 or Rude Violets and Reds in Map 15, not to mention how scary dark blues can be in map 14.

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Old Post 11-28-04 20:21 #
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boris
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I think some parts of my CC2 map are quite nice colored.

Old Post 11-28-04 20:30 #
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Sphagne
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imo, Doom palette needs to be revamped and be made more real, with more natural colors, i.e. less saturated blues and greens...

Old Post 11-29-04 04:04 #
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Foofoo
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boris said:
I think some parts of my CC2 map are quite nice colored.


well i never start a wad without first thinking of the colour coordination. Its like the primary creative thing i work out first.

Old Post 11-29-04 06:24 #
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5hfifty
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I like RTC's colours.

Old Post 11-29-04 10:44 #
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