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madmax
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Posts: 55
Registered: 09-04


someone make a Duke64 weapons mod for Zdoom

Old Post 12-15-04 04:32 #
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Dron
Senior Member


Posts: 1186
Registered: 01-04


madmax, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). keep in mind we've already seen thousands of upcoming projects that actually never got done.

Old Post 12-15-04 04:49 #
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Quast
insert title here


Posts: 2201
Registered: 09-02



madmax said:
someone make a Duke64 weapons mod for Zdoom

why don't you do it?

Old Post 12-15-04 04:52 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2126
Registered: 09-02


Sure thing. I am perfectly willing to drop everything I'm doing to make a Duke Nukem 64 weapons mod for you. I have nothing better to do with my time.

Old Post 12-15-04 05:40 #
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DooMBoy
Heh
(but Stupidity still cannot be concealed)


Posts: 8115
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madmax said:
someone make a Duke64 weapons mod for Zdoom

Do it yourself dumbass.

Old Post 12-15-04 05:45 #
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Lutrov71
That 1024 guy


Posts: 1315
Registered: 12-03



madmax said:
someone make a Duke64 weapons mod for Zdoom

http://images5.theimagehosting.com/domdelouise.jpg

Last edited by Lutrov71 on 12-15-04 at 08:46

Old Post 12-15-04 06:21 #
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Relica Religia
Asshole


Posts: 1138
Registered: 02-04



madmax said:
someone make a Duke64 weapons mod for Zdoom


If you just keep putting up all these walls, Mr. T. Funney will never come around here again. :(

Old Post 12-15-04 08:33 #
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Vile
The man made of sticks


Posts: 1365
Registered: 06-02


Troll portion of this post removed... leaving nothing... wow.

Why Duke64 anyway? What about Duke3d?

Last edited by Vile on 12-15-04 at 09:38

Old Post 12-15-04 09:22 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2587
Registered: 07-03


Duke 64 had a different weapon set than Duke 3D. Instead of the Freezer, Devastator, Chaingun, you had the Grenade Launcher, Plasma Cannon (which could be charged, Doom 3 BFG style), and twin SMG's. In addition, several weapons had special ammo types that could be picked up (the Pistol had more powerful bullets, shotgun should have explosive shells, and rocket launcher could have heat-seeking missiles).

I tried making this myself, but it was impossible to get the weapons completely ripped from the Project64 emu because the status bars are in the way. I tried using a tile ripper, but alas, I don't know how to use it properly (and it's not exactly the kind of thing you just figure out).

Old Post 12-16-04 00:25 #
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CacodemonLeader
Powerslave Fanatic


Posts: 369
Registered: 06-01


There's a Plugin for Project64 that automatically dumps images to files.

Where it can be found is unknown to me. It's been too long since I last saw it.

Old Post 12-18-04 00:42 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2126
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CacodemonLeader said:
There's a Plugin for Project64 that automatically dumps images to files.

Where it can be found is unknown to me. It's been too long since I last saw it.



Yeah.. That's how the team that created the (awesome) Doom64 TC got all the sprites and textures. For some reason, though, everything would dump from the rom in little tiny pieces, so you'd have to sit there and look through hundreds and hundreds of chunks of the sprites to piece them all together. Of course, it is easier than pretty much any other way of trying to rip the graphics.

Old Post 12-18-04 04:37 #
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chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


I'd wager that they're just chopped up automatically as some kind of optimisation by the console. Theres another kind of thing like that on the DC that chops up the screen into blocks and renders them individually. Dont ask me to explain the logic behind it though...

Old Post 12-18-04 05:16 #
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