Grazza
Super Moderator
Posts: 11451
Registered: 07-02 |
I've put a little demo here. I didn't spend long on it, and it's nothing fancy - just a UV Speed in 1:59, showing a little trick, and the fact that most areas of the map can just be run through. You might want to block off that trick, and beef up the monster content generally.
Overall, I find the map quite attractively made - fairly unfussy design, but not bland. I must say that I don't like the strobe lighting (or give the player a light-amp for that area) or overly dark areas. Also, you've got some quite nice areas in the map that the player can skip - you might want to force the player to enter those areas, and provide some heavier resistance and useful power-ups in them.
The route to the red-key switch was a bit repetitive - essentially the same idea repeated three times in succession. A bit more variety wouldn't hurt there - as it is, there are few surprises for the player in that area.
You could make the blue-key trap a little more dangerous by having some bad guys teleport in behind the player too. As you can see from the demo, you can pretty much ignore the trap as it stands.
I didn't find the secret areas on a casual play-through. Maybe some visual clues would be a good idea, or give the player the option of getting a computer map early on.
I didn't have problems with missed monsters, and everything seemed to work correctly (I was playing in GLBoom with Doom2.exe compatibility). On a first play-through on UV, I took about 12 minutes to kill everything and have a good look around the map.
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