Ismaele
Member

Posts: 459
Registered: 09-04 |
I had a look at the screenshots of the levels of your "KDiZD" .WAD and I thought to write you some suggestions; so here they are:...
I looked at screenshot NM3.png, available on Daniel Tormentor's site, and I noticed a misaligned lower texture (BROWNGRN), under the window on the left.
In the screenshot NM5.png, available on Tormentor's site, I noticed that some things can be improved to give much more realism. For instance, the fading effect could be applied to the lights from ceiling and fading light could be added near the windows; the windows are a little too long and I think that some little bars could help to support those long windows. I also noticed that the lower textures (GRAY7... if I am not wrong) near the acid pool are not aligned!
I think that every light that comes from every source should be faded, in order to give a more realistic touch. For instance, the screenshot NM7.png is very good because of the nice fading lights! :) On the contrary, in the screenshot NM9.png, the lights coming from the central light-source could be faded.
In the screenshot NM8.png, the BROWN96 textures could be aligned better.
I hope to have made myself useful. ;)
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Ismaele... the vanguard of "Outpost of DooM 2": http://www.webalice.it/sposito.lag
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