sitters Posted June 2, 2005 I started a new Map for Doomsday called LostCity. It is a real life map. Screenshots : http://www.sitters-electronics.nl/screenshots/lostcity1.png http://www.sitters-electronics.nl/screenshots/lostcity2.png http://www.sitters-electronics.nl/screenshots/lostcity3.png http://www.sitters-electronics.nl/screenshots/lostcity4.png All the shots: http://www.sitters-electronics.nl/Game.html 0 Share this post Link to post
lerner Posted June 2, 2005 I hope that those hi-res textures don't make this a huge download, because this looks good. 0 Share this post Link to post
Kristian Ronge Posted June 2, 2005 This looks incredible! I love those textures, they remind me of an old brewery, for some reason. :-) However, I do think the skyline with the skyscrapers clashes somewhat with the texturing... 0 Share this post Link to post
Dr. Zin Posted June 2, 2005 Looks very Chicago, with the brick and sky-scrapers. 0 Share this post Link to post
sitters Posted June 2, 2005 Thanks, maybe I make a new skybox Greetings. 0 Share this post Link to post
Stealthy Ivan Posted June 3, 2005 DoomsDay rules all! These maps of yours (which keep looking better each time) prove this. I hope to see more! 0 Share this post Link to post
Nmn Posted June 3, 2005 Excellent. The old-england like textures with the city skyline remind me of London actually :) Can't wait to play it! 0 Share this post Link to post
sitters Posted June 3, 2005 Thanks everybody, on this moment I am modelling ( streetlights, traffic stuff and more ), so it shall take some time for new shots. Greetings. 0 Share this post Link to post
Tormentor667 Posted June 3, 2005 Hehe, sitters, the Doomsday Machine :) 0 Share this post Link to post
DaniJ Posted June 3, 2005 Looking good so far. Have you considered setting this level at night? The sky at least would suggest so. This particular scence is looking a bit bright compared to the sky. You could add a slight blue/purple ambience to the outdoor areas using coloured sector lighting. I would suggest to reduce the amount of yellow in the light given off by the wall lamps as currently they detract from the realistic looking scene somewhat (make them more white). 0 Share this post Link to post
Scuba Steve Posted June 3, 2005 Make sure to remember the doomguy is "short" and scale the textures accordingly so you don't have 4m doors. 0 Share this post Link to post
Dutch Doomer Posted June 3, 2005 This is so good that if someone would say to me this was for doom2 I would't believe it. Nice screens sitters, another one to look foward too. 0 Share this post Link to post
sitters Posted June 3, 2005 DaniJ said:Looking good so far. Have you considered setting this level at night? The sky at least would suggest so. This particular scence is looking a bit bright compared to the sky. You could add a slight blue/purple ambience to the outdoor areas using coloured sector lighting. I would suggest to reduce the amount of yellow in the light given off by the wall lamps as currently they detract from the realistic looking scene somewhat (make them more white). Yes I want do something about the lighting , I try some coloured sector lighting. Now I don’t want to use to much dynamic lightning, be course I want to make a lot of streets and buildings, so I make much use of sector lightning and dynamic lightning for the feeling ( maybe it must be a little bit darker and blue/purple, I try it.) And everybody else thanks for the comment I appreciate it very much. And yes I take care about the proportions in the level. Greetings. 0 Share this post Link to post
DaniJ Posted June 3, 2005 BTW You can change the player's view height via a console cvar in Doomsday. I can't recall the name off-hand though. 0 Share this post Link to post
Khorus Posted June 4, 2005 Are you doing this by yourself? If so, sheesh. It looks awesome and realistic sitters. Good stuff! :D 0 Share this post Link to post
Mivalekan Posted June 4, 2005 Sitters, my new computer is getting put together tomorrow. It's only a matter of time before I start pwning your maps. ;/ 0 Share this post Link to post
sitters Posted June 4, 2005 Ok DaniJ I have changed the sector lightning ( blue/purple) and the lightning of the lamps and the skin of the barrels. And yes I think it is more realistic now. Screenshots : http://www.sitters-electronics.nl/screenshots/lostcity1.png http://www.sitters-electronics.nl/screenshots/lostcity2.png http://www.sitters-electronics.nl/screenshots/lostcity3.png http://www.sitters-electronics.nl/screenshots/lostcity4.png Greetings. 0 Share this post Link to post
iori Posted June 4, 2005 Looks alright, altough how can a dark city scene have so much ambient white light? 0 Share this post Link to post
sitters Posted June 4, 2005 iori said:Looks alright, altough how can a dark city scene have so much ambient white light? It is not a dark city, it is a twilight city. Greetings. 0 Share this post Link to post
Nuxius Posted June 4, 2005 http://www.sitters-electronics.nl/screenshots/lostcity4.png If you took the hud, gun, and skybox out, I would almost swear that was a photograph instead of a screenshot of a doom level. Looking quite awesome there, sitters. I do have to agree with some people that the night skybox just doesn't fit though, I think a early day skybox would be better. Right as it's just getting bright enough to see, but the lights haven't gone off yet for the day. Up to you though, of course, just giving you some suggestions. Keep up the great work. :) 0 Share this post Link to post
sitters Posted June 4, 2005 Nuxius said:http://www.sitters-electronics.nl/screenshots/lostcity4.png If you took the hud, gun, and skybox out, I would almost swear that was a photograph instead of a screenshot of a doom level. Looking quite awesome there, sitters. I do have to agree with some people that the night skybox just doesn't fit though, I think a early day skybox would be better. Right as it's just getting bright enough to see, but the lights haven't gone off yet for the day. Up to you though, of course, just giving you some suggestions. Keep up the great work. :) Yeh I agree, I have make a new skybox. Greetings. 0 Share this post Link to post
sitters Posted June 5, 2005 All screens are updated, with the new suggestions. http://www.sitters-electronics.nl/screenshots/lostcity1.png http://www.sitters-electronics.nl/screenshots/lostcity2.png http://www.sitters-electronics.nl/screenshots/lostcity3.png http://www.sitters-electronics.nl/screenshots/lostcity4.png http://www.sitters-electronics.nl/screenshots/lostcity5.png http://www.sitters-electronics.nl/screenshots/lostcity6.png Greetings. 0 Share this post Link to post
Khorus Posted June 5, 2005 Hmm, this level seems to have quite a bit of variety to it. Either one of the skys are fine sitters. This looks like a Half Life 2 map. Which defenetly isn't a bad thing. 0 Share this post Link to post
Dutch Doomer Posted June 5, 2005 Your updated screens look very impressive, that new sky is an big improvement. It looks very realistic now, its kinda hard to believe that this is an doom level. Can you make vehicles too, that are parked along side of the road that would look nice. What is it going to be an outside level, or can you go into those buildings too. Keep it up your doing a good job here. 0 Share this post Link to post
sitters Posted June 5, 2005 dutch devill said:Your updated screens look very impressive, that new sky is an big improvement. It looks very realistic now, its kinda hard to believe that this is an doom level. Can you make vehicles too, that are parked along side of the road that would look nice. What is it going to be an outside level, or can you go into those buildings too. Keep it up your doing a good job here. Yes I have one but he has getting a accident. I make the street now a little bit more a fighting street, and yes you can go into the buildings also. Shot : http://www.sitters-electronics.nl\screenshots\lostcity7.png Greetings 0 Share this post Link to post
sitters Posted June 9, 2005 Update of all shots a little bit more half life feeling. http://www.sitters-electronics.nl/Game.html Greetings. 0 Share this post Link to post
Khorus Posted June 15, 2005 These shot prove you are the master Doomsday Mapping Sitters! Well done! 0 Share this post Link to post