captmellow
Junior Member

Posts: 219
Registered: 09-00 |
Okay, this is what's currently working in the Yet Unnamed Doom Game editor:
1) You can load a background graphic using a standard windows program file selector. It gets resized to the level size (1280x1024). Don't worry, the level is bigger than the editor or game window. You can scroll around using the arrow keys. If you get to the edge & keep scrolling another second or two, you wrap to the other side of the level.
2) Right click to toggle the pointer to a block or pointer. When it is a block, you can place blocks wherever you want with a single left click. When it is a pointer, you can click on a block to remove it.
3) You can save the map to a file that you name. The map won't be packed like originally planned. Rather, it is mapname.txt. It's pretty simple, just a total number of the blocks, & then the individual xypos of each block. The background picture should probably be bg.bmp (keep in its own dir), or maybe mapname.bmp (can share dir w/ other maps).
Next on the agenda:
1) Map loading. This will be pretty easy, & maybe w/ the July 4th holiday coming up, I can get it done.
2) Other shaped blocks
3) items
4) perhaps a toolbar to let you select from this rapidly expanding inventory of map items. Or maybe just another pulldown menu.
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