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sitters

New level SG1 Strikeback

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sitters said:

Yea, but I think that the download is much to big then.

I am thinking about of making an wad after Strikeback with 10 levels.
Then I can re Use some models and textures so the download is not so big.

I wouldn't concern myself with how big of a download it would be. I think most people these days have high speed internet - so even if a wad is 20 megs it would only take a matter of minutes to download and it would definetly be worth it. Consider it?

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I would downgrab it even if it was 100 mb, ive got a speedy connection, and i think most of us have one also these days.
Love your new screens Sitters, im only using Risen3D for your maps:)

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dutch devil said:

I would downgrab it even if it was 100 mb, ive got a speedy connection, and i think most of us have one also these days.
Love your new screens Sitters, im only using Risen3D for your maps:)


Hell, even if I had dail-up I would still get it (With the aid of getright, natch)

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sitters said:

Maybe I drop the Egypt theme and go for the stile of the last room.

I rebuild the last room and you are now drowning in detail of models, and still no problem for Risen3D.

Instead of dropping the Egyptian theme, maybe you could make it a little detour or a small part of the map? Like, perhaps the Stargate is malfunctioning, and it sends you to all sorts of different places before you finally reach the main section of the map. It would give you an excuse to use all sorts of extra custom art for this! :D

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Thanks everybody,

yea it is a good idea to use total different environments before you come to the main section :).

I keep the Egyptian theme in and add some more different environments.

But it cost a lot of textures and models so this is going to be a big download ;).


greetings.

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Wierd I was kind of especting to see some doom3 monsters on those screens.
Your new screens are looking nice, your really improved your mapping skills.
Too bad you didn't won any awards for your outstanding work Sitters.

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Thanks KwadDamyj and Dutch devel,

New stile of mapping, lots of architecture models.

But I first testing it out with Risen3D and he can handle this perfect, so lets rock and roll

Greetings.

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Wow, that last shot doesn't even look like Doom at all. The only thing that gives it away is that shitty pistol model.

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Dittohead said:

Wow, that last shot doesn't even look like Doom at all. The only thing that gives it away is that shitty pistol model.



Thanks, maybe in the future I make an new weapon, monster pack.:D

Willem

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sitters said:

Dutch devel

Heh whats an devel :)

I would love to see you make some new weapons.
An gravity gun would be cool, like the one in RoE.

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And now, when can we see Daniels office?
I want to play with some artifacts from the Anciencts *g*

IMO this could even sell as a full price game if Playability will be as good as the GFX.

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Bastet Furry said:

IMO this could even sell as a full price game if Playability will be as good as the GFX.


No that is not possible, because there is an lot of graphic stuff used from commercial games.

I change and manipulate it for my level but it is still not mine.

yea homer and dutch (devel) maybe I make an weapon pack for the change, between mapping.

Willem.

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WOW! Awesome job on those screens man. I love the lighting on the pipes. Very good job sitters. You should start developing some commercial games ;)

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