Darkfyre Posted October 28, 2006 Done & done. I wish I was able to get it running in a mass of Boom ports, but wow, that's a nightmare, still can't get it. So for right now, ZDoom is the prog to be using. It's uploaded to the archives, and hopefully out for you to d/l in relative time, ciao4now folks. 0 Share this post Link to post
Fusion Posted October 28, 2006 Happy Halloween everyone. Hope you enjoy Hellcore 2.0! 0 Share this post Link to post
esselfortium Posted October 29, 2006 Just played it. The designs were beautiful, and it was obvioous that an enormous amount of work went into it. The gameplay...not so much. I got hopelessly lost in every level, and eventually just idclev'd to the next one in hopes that it'd be less confusing. In a city level, it's not fun to go around pressing on every door you can find in hopes that it'll open for you. :( 0 Share this post Link to post
Darkfyre Posted October 29, 2006 For the city map, I designed it specifically so that you checked the automap where to go... There's arrows pointing to exactly what buildings you need to (and can) enter. Hope that helps! 0 Share this post Link to post
sausage Posted October 29, 2006 This is looking really nice =) I Wanna play it. - sausage - 0 Share this post Link to post
sausage Posted October 29, 2006 looking nice, i wanna play it..... =D - sausage - 0 Share this post Link to post
esselfortium Posted October 29, 2006 Darkfyre said:For the city map, I designed it specifically so that you checked the automap where to go... There's arrows pointing to exactly what buildings you need to (and can) enter. Hope that helps! Ah, thank you. 0 Share this post Link to post
Chrono_T Posted November 1, 2006 Mod runs great in zdoom. Of course the problems in other boom ports are arised. It doesn't even run in edge in boom mode :( Map09 is expecially a fav <3 0 Share this post Link to post
Uncle 80 Posted November 3, 2006 Great! I love detailed maps, and most of the maps in this set play as good as they look. Map04 quickly became a favourite, and maps 03, 05, 09, 10 and 11 are very good as well. The city maps felt a bit pointless and over-detailed; they look incredible, but the gameplay is basically nothing more than running around the streets. With a few more buildings to enter, better thing placement and a little less detail, both would have been outstanding. Hobb's end horror is better than Baron streets both gameplay- and designwise, but it's a bit too short as you can basically just run to the exit once you have the key. My least favourite map is Map08. The start area is just too hard in UV compared to the other levels. It has enough ammo, but not nearly enough health, escpecially since you have to wade through the poison lake multiple times to avoid getting perforated. But overall, Hellcore 2.0 is a true classic. 0 Share this post Link to post
VileSlay Posted November 4, 2006 is there a link for this. I searched for hellcore, but only found the original. 0 Share this post Link to post
Afterglow Posted November 4, 2006 VileSlay said:is there a link for this. I searched for hellcore, but only found the original. /idgames Hellcore 2.0 Download 0 Share this post Link to post
SYS Posted November 13, 2006 I'm really impressed with this version. 1.0 was a real piece of shit. 0 Share this post Link to post
Fusion Posted November 16, 2006 that's unfinished piece of shit to you sir. 0 Share this post Link to post
Tormentor667 Posted November 16, 2006 POTGIESSER said:I'm really impressed with this version. 1.0 was a real piece of shit. Don't spread bullshit. Hellcore 1.0 was also a quite good wad above the average! 0 Share this post Link to post
Belial Posted November 16, 2006 It was just a bunch of random maps. Crap sums it up quite well as a whole. 0 Share this post Link to post
kristus Posted November 17, 2006 By that definition. Virtually every megawad is crap. 0 Share this post Link to post
harbringer Posted November 18, 2006 K then, Any Community Chest Megawad is crap by that definition, if I'm reading that correctly of course. 0 Share this post Link to post
Scuba Steve Posted November 18, 2006 It must be tough being Belial, being in a community in which you hate everything that comprises it. 0 Share this post Link to post
Belial Posted November 18, 2006 Scuba Steve said:It must be tough being Belial, being in a community in which you hate everything that comprises it. Must be tough being Scuba, clueless about everything you post about. Troll on. Crap referred to the major part of the wad's content, not the randomness of the collection per se, though if you want to stick to your versions then yeah, obviously all CC megawads/every megawad has maps that span several years and unfinished maps as well. 0 Share this post Link to post
kristus Posted November 18, 2006 Belial said:You fail reading comprehension. Right, you post idiotic posts and I am the one who fail it. 0 Share this post Link to post
Darkfyre Posted November 18, 2006 Belial said:Crap referred to the major part of the wad's content, not the randomness of the collection per seHad a lot of crap in it, so the entire thing's crap, yet random maps are just crap, but you don't mean that something's crap because it's random, and do you even know what you're saying anymore? Is there anything you DO like? 'cause all I've seen of you in the community is how much wads and people asides from you suck. You should go down to the maternity ward and laugh at all the ugly babies. :) See if anyone gets insulted when you make fun of something they put years of work in to. 0 Share this post Link to post
Fusion Posted November 18, 2006 Belial can think 1.0 was crap. I don't care. We didn't make it for him, we made it for us, and for the people who actually enjoyed some things about it. 1.0 is no longer relevant to this topic, so drop it already. I find it amusing that you are calling Scuba a troll, after seeing how you reply to people, showing them no-respect. God, stop being an e-geek, e-gansta or whatever it is you want to be known as and you'll find people will be a lot nicer to you, both in real life, and on some game forum. I'm sorry you thought it was a piece of shit, you are entitled to your opinion, it didn't turn out to what we wanted it to be. But 2 bad, we never forced you to play it. 0 Share this post Link to post
esselfortium Posted November 18, 2006 Darkfyre said:You should go down to the maternity ward and laugh at all the ugly babies. :) See if anyone gets insulted when you make fun of something they put years of work in to. .. :O I was not aware it took this long to create a baby! 0 Share this post Link to post
Soap on a Rope Posted November 20, 2006 Before I throw out a few comments, I must let you know that it's possible to get stuck right here between the cliffs (where I am): That said, this is a pretty nice WAD so far. I like how there aren't (m)any enemies around the main parts of the levels... it adds to the atmosphere. The level of detail is superb. And when the enemies do show up, their placement is quite "OH SHI-"tastic. My only complaint is that the baron traps in both levels (first level: heavily crated area outside of the main building; second level: inside the building with the blood trails) are a bit overdone. I suppose you mean for us to get the hell out of there instead of killing them, but the rooms are too crowded for me to be able to escape consistently. That's not challenging - that's frustrating. :/ My overall impression so far is: spiffy, will continue playing. 0 Share this post Link to post
hawkwind Posted November 20, 2006 Soap on a Rope said: Before I throw out a few comments, I must let you know that it's possible to get stuck right here between the cliffs (where I am): We all missed that one ... I guess it is a case of ... watch your step ... ;) 0 Share this post Link to post
Kid Airbag Posted November 20, 2006 Superb mapset so far, I'm on map 8 at the moment I believe. The levels are exactly my style. Great job, I hope to see more from you guys in the future. 0 Share this post Link to post
Antidote Posted November 21, 2006 Soap on a Rope said:Before I throw out a few comments, I must let you know that it's possible to get stuck right here between the cliffs (where I am): I thought map03 was called "Parasite Dawn"... edit: I know I cheated to get there, but I was only proving a point. I'm too lazy to get there on conventional means. 0 Share this post Link to post