TheCupboard
Junior Member

Posts: 200
Registered: 02-06 |
Looks nice, I remember seeing this at Zdoom.org a while back.
For screenshot one, I would suggest adding some terrain or scenery outside. Some rugged trenches or rocks would look good. The floor and ceiling need some changing. I suggest making indentations and inserting some different metal panels/lights here and there. You could add some trims that border the windows and the floor, also.
In some shots, the architecture is interesting (shot 2), but in others (1/3), it could use some help. Think in terms of new panels, lights, busted up stuff, arches, and maybe maybe some little trickle of water that's leaking from one of the windows on ceiling. Since this is for GZDoom, you could use slopes to your advantage to making rounded pipes on ceiling/floor. My only other suggestion would be to change up your textures a bit. Mix and match your textures as much as possible to and make good combinations in which to design your map. The grayish texture with grating and the yellow and black lines that is in shots 2, 3, and 4 is a great texture, but right now, it's doing a lot work by covering the walls almost everywhere. Give that texture some buddies which can help support it.
Overall, I like what I see. You've got a good concept with which you're working with. I'm excited to see something that will freshen up the mapping scene. I hope you keep working on this. :)
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