pritch
Super Moderator

Posts: 6069
Registered: 11-01 |
Right, I've just thought about it!
When I originally posted I had the FSky1 texture from Phobos on my mind, which is still the best sky texture evr made, I think. You could create a matching floor texture, then use it has your main floor texture for the whole of the outside. Extend it as far as you can, but stick an impassable linedef in so th eplayer can't run right up to the end of the texture and 'look down' over the side. There are better ways, but that's the simplest.
And yes, as you know part of Phobos anomaly comes down to reveal the outside bit. In the original, that had outer walls for obvious reasons. You could tag those walls to the walls of the star-structure all as one so they all come down, revealing the outside of the whole environment (you couldn't not have walls in the first place as player could just go straight to the door at the end of Anomaly).
Now I'm a bit tired so I mayhave forgotten something here, but what do you think? Have you started yet?
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