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Bank
Senior Member


Posts: 1988
Registered: 03-05



Catoptromancy said:
Well doesnt work in skulltag because a decorate entry is named wrong. Like all the other decorate entry error wads someone will make a Skulltag version of this.

When I make a map, I like to test it on all ports.



It is called Knee Deep in Zdoom right?

Old Post 06-02-07 05:48 #
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BlackFish
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Heh, nice so far, but I'm stuck!

I have the red key but I have no idea what to do with it. (3rd map)
(

Old Post 06-02-07 06:17 #
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Ichor
The Mysterious Red Square


Posts: 6937
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Yeah, that map was insanely huge. There's a door down in the mines behind a switch that says you need to turn on both coils first. Open it and hit the switch there.

I couldn't find the secret exit in that map though.

Old Post 06-02-07 06:28 #
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boris
meow


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I only played the first map, but it's pretty damn impressive. I like the idea of those action indicators.

Old Post 06-02-07 10:14 #
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The Lag
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excellent job.
some people are just crazy.

Old Post 06-02-07 11:36 #
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Maes
I like big butts!


Posts: 12666
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Excellent! This is really like Doom 3 brought to Doom 1!

If there are bandwidth problems, I'll be happy to provide an additional direct download mirror, with the author's permission ofc.

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Old Post 06-02-07 12:59 #
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Tormentor667
Senior Member


Posts: 1986
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@Craigs, Bank, Vegeta, EANB, Steevoo, Searcher, boris, The lag, Maes - Thx, glad to hear that you liked it :) :) :)

@Dr.Zin - I don't see any problem concerning the drawing style of our new monsters, in my eyes they fit perfect to the rest of our monsters and all our spriters did a great job with them ;)

@RoneyKyakoney - This was a decision made by the team at the very end. The OGGs weren't that good at all and using Doom with a good soundfont with the original midis really sounded better, so we just removed the extra 30MB of OGGs to a better download size.

@Cato - Maybe this will happen as it needs only minor changes and Skulltag is up to date as far as I know but don't expect it (too early)

Old Post 06-02-07 13:38 #
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NiGHTMARE
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Catoptromancy said:
Well doesnt work in skulltag because a decorate entry is named wrong. Like all the other decorate entry error wads someone will make a Skulltag version of this.

When I make a map, I like to test it on all ports.



It was tested with Skulltag, and after a recent change (involving the grenade launcher) it works fine. You are using the latest version of ST, right?

EDIT: Thinking about it, it's possible the fix was accidentally not included in the released project.

Last edited by NiGHTMARE on 06-02-07 at 14:35

Old Post 06-02-07 14:10 #
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Tormentor667
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NiGHTMARE said:
Works with ST

Amazing to know :)

Old Post 06-02-07 15:37 #
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Graf Zahl
Why don't I have a custom title by now?!


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It doesn't work with Skulltag, thanks to the insane amount of new resources it adds. There's a collision with some of the decorations.

Honestly, I think that's something Skulltag has to resolve. They just can't expect that every WAD out there is tested with it but with DECORATE and user created items it constantly is at risk of not working with ZDoom levels due to actor name collisios.

Old Post 06-02-07 15:42 #
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Tormentor667
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Maybe we can add a patch that makes it playable in Skulltag?

Old Post 06-02-07 16:59 #
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Dutch Doomer
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Yay me downloads not so yay the download takes ages.

Old Post 06-02-07 17:09 #
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Anima Zero
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Only played through the first level so far, but I'm liking what I see so far. Great job :)!

Old Post 06-02-07 17:35 #
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Ryathaen
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Tormentor667 said:
@RoneyKyakoney - This was a decision made by the team at the very end. The OGGs weren't that good at all and using Doom with a good soundfont with the original midis really sounded better, so we just removed the extra 30MB of OGGs to a better download size.

Meaning it's supposed to be playing midis? Because there is no music at all.

EDIT: Disregard; I am retarded.

Last edited by Ryathaen on 06-02-07 at 18:01

Old Post 06-02-07 17:55 #
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Steeveeo
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I just realized something...I played thru the first level again...and for some reason, it felt very much like Metroid Prime 2: Echoes (ambience wise)...anyone else notice this?

Old Post 06-02-07 18:13 #
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Little Faith
Rigtige mænd er voldtægtsmænd


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I didn't expect the levels to so close to the originals architecture-wise.

Luckily it isn't the dramatic lighting fest i feared it would be.

Old Post 06-02-07 18:15 #
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Tormentor667
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RoneKyakone said:
Meaning it's supposed to be playing midis? Because there is no music at all.

If you play this with Doom2 you won't get any music.

Old Post 06-02-07 18:49 #
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Antidote
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I downloaded it from the first unofficial mirror and I got it in 2 seconds. I don't know what every is going about it being too slow.

Old Post 06-02-07 20:12 #
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Tormentor667
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Skulltag version is online, get it at Realm667.com -> Projects -> KDiZD -> 2nd file!

Old Post 06-02-07 20:36 #
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Jethro
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My opinion of this wad.

FUCKING AWESOME.

That... that about sums it up.

Old Post 06-02-07 23:50 #
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JacKThERiPPeR
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It was awesome! The only flaw I see is the music. It repeats over and over until the final boss fights, and gets annoying. But the music is a minor flaw, everything else is OK.

Old Post 06-03-07 00:52 #
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Kappes Buur
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JacKThERiPPeR said:
It was awesome! The only flaw I see is the music. It repeats over and over until the final boss fights, and gets annoying. But the music is a minor flaw, everything else is OK.

Exactly what I said on the ZDoom forum. And Graf Zahl was so easily amused by that. :-)

But I realized my mistake, and somebody pointed it out as well, by using DOOM2.WAD instead of DOOM.WAD.

Old Post 06-03-07 01:45 #
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Steeveeo
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BTW, the stupid radio screaming playing every 30 seconds got really annoying after the first 4 minutes...was there a point to that? And since when do radios sound that clear?

Old Post 06-03-07 01:46 #
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TheDarkArchon
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Wrong IWAD.

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Old Post 06-03-07 02:01 #
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Jethro
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Waitaminnit!

http://djpretzel.web.aplus.net/song...ry_OC_ReMix.mp3

So THAT's where a yoinked it from.

@Deertag, it closes the door to the left of it.

Old Post 06-03-07 02:30 #
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hardcore_gamer
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didn like how complex it was.

Old Post 06-03-07 02:55 #
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Dutch Doomer
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I'm loving it so far I am playing Z1M3 trying to find the secrets, every time I see things that amaze me I never knew you could make those things in zdoom.

I like those litle computer screens showing an door opens up somewhere alot better than cut scenes, the new monsters are really nice as well.

Old Post 06-03-07 12:33 #
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Ret-
Green Marine


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edit; nevermind.

Last edited by Ret- on 06-03-07 at 12:59

Old Post 06-03-07 12:51 #
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Ret-
Green Marine


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Wow, this is pretty good. Gameplay could be better but the concept and design is top notch awesomeness.

Old Post 06-03-07 13:20 #
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ellmo
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Ah, at last!
I really started to loose faith :)
It'll be great to finally see it. I wonder if those minor architectual tweaks I did to E1M3 are still there.

Sucking it down.

EDIT: Cant understand why there so little enthusiasm about this, and so little feedback so far. This is one of the most ambitious projects ever made. IIRC hundreds of poeple were complaining about it when it was in progress, now - seeing it done - they've gone silent.

Old Post 06-03-07 13:55 #
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