Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Feel like testing a Doom - The Arcade Game level?
 
Author
All times are GMT. The time now is 05:25. Post New Thread    Post A Reply
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


By this time tomorrow I should have the first bonus stage finished, and I'll be looking for some people to test it out and give me some feedback on the level so that I can make some minor adjustments before I upload Release 1.
The level is titled "Marine Lemmings" and involves you making sure the Marines get to the exit without getting killed. Since it is a bonus stage, the more marines you save, the more bonuses you get. Either reply to this thread or send me an email if you are interested, and I will mail you a copy.

Old Post 11-27-01 04:32 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
EllipsusD
Senior Member


Posts: 1129
Registered: 09-00


Hot damn, sign me up. I'll be glad to test any part of that project... just send it over to EllipsusD@yahoo.com.

Old Post 11-27-01 04:50 #
EllipsusD is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Naked Snake
HAHA I AM A FAG AND I CAN'T CHANGE THIS TITLE ANYMORE


Posts: 11558
Registered: 05-01


Me me me me me! foxstang1@bluefrognet.net

Old Post 11-27-01 08:30 #
Naked Snake is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


Well, it's this time tomrrow, but right now I don't have it ready... killer electrical storm came through last night and I couldn't get anything done (I'm in Australia so last night would have been morning for alot of you Doomers). It should be done by this time tomorrow though (hey, that could be a tagline instead of "when it's done" :P), so expect an email then.

Old Post 11-28-01 05:15 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


check yer inbox testers and you shall find a chunky .zip file full of wonderful arcadey goodness :)

Old Post 11-29-01 05:23 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
ReX
Senior Member


Posts: 1648
Registered: 05-00


Hi GM:

Got yer hefty file, and will give it a whirl in a couple of days.

ReX

Old Post 11-29-01 19:09 #
ReX is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


In other news, my inbox at hotmail is currently fux0red so I can't check my mail :( They reckon it'll be back up soon (probably not tho, it is run by Microsoft after all :P)

Old Post 11-30-01 05:33 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
EllipsusD
Senior Member


Posts: 1129
Registered: 09-00


Alright, I have my notes almost completely finished for Map 01, and then I'll start checking things on Map 90. Can you access your mailbox now? And if not, would you rather I just posted my notes here (they are kind of long)?

Old Post 12-02-01 03:56 #
EllipsusD is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


mailbox is working now, temporary fuckup on hotmail's part
MAP01 is pretty empty, it's somewhat fuller now with a couple of days detail work on it (that map in the wad took 2 minutes to compile, it now takes 4 and a half minutes - and I haven't added any new sections to it at all, it's all detail work) and a few more monsters :) I'd still like to hear what you have to say about the MAP01 you have though, so when you're finished mail em over.

Old Post 12-02-01 05:14 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ralphis`
Rape Survivor


Posts: 1214
Registered: 06-01


Hey I just watched the intro. It was really awesome. I'd love to test this too

Old Post 12-03-01 05:02 #
Ralphis` is offline Profile || Blog || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


Next time I send out a beta you'll be included Ralphis. Speaking of next time, the WAD is getting even bigger so I might just send a link next time instead of a zip file.

Old Post 12-04-01 00:51 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
EllipsusD
Senior Member


Posts: 1129
Registered: 09-00



Next time I send out a beta you'll be included Ralphis. Speaking of next time, the WAD is getting even bigger so I might just send a link next time instead of a zip file.

I think that's the best way to do it. I know that Yahoo won't allow files much bigger than the one you sent me, and I wouldn't be surprised if other E-mail servers had similar limits.

Old Post 12-04-01 02:41 #
EllipsusD is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


Hotmail has a 1mb attatchment limit. I think hotmail and yahoo are the only ones with attatchment limits, because my email address at metallica.com allows heaps bigger attatchments...

Old Post 12-04-01 02:47 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


By this time tomorrow (seriously) I should have a completable version of the first map ready to test. I will upload a wad to my site and send you guys a link to it. Load it in on top of the other wad (eg: zdoom.exe -iwad doom2.wad -file dar1b1.wad damap01.wad) and everything should be sweet. I will include these instructions again in the email. Ralphis, I will send you a link to the complete package.

Old Post 12-04-01 14:04 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


I've been busy scripting in a little something to the map. It's an idea I was throwing around for Doom Chronicles, but decided to finally implement it in this map. I also have a few more ideas in my head for Doom Chronicles, and I know that they'll make their way in to this project aswell (especially once you hit Earth).
Summary - no map tonight

Old Post 12-05-01 08:36 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
GooberMan
Scripting Nut


Posts: 1097
Registered: 02-01


in other news, check yer inbox testers for a link to the new download.

Old Post 12-06-01 03:45 #
GooberMan is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 05:25. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Feel like testing a Doom - The Arcade Game level?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory