Do0minat0r
Loser

Posts: 161
Registered: 06-09 |
TheCupboard said:
To point out some of what I consider to be the more challenging maps: 8, 14, 16, 17, 20-23, 25, 29, 31, 32. The levels were meant to be played one after the other without fresh starts - that is the reason why one map's ending is the next map's beginning. The wad is supposed to feel somewhat connected rather than 32 separate battles. Pistol starts are possible on all maps but you wouldn't be making things at all easy on yourself in UV.
All of your concerns about balance are being considered. I didn't remember map23 being as hard as I had left it, for instance. :P This feedback is really helping me form an idea of how to better do level balance, so thank you.
EDIT: Grammar
Thanks for the remarks, maybe I think you might want to rerelease this with some of the maps fixed. On a side note, I've tried 24, 26, and 27 from scratch and as your list suggests, they are very doable. So increasing ammo and health in Map08, 14, 16, 17, 20-23, 25, 29, 31, and 32 and then rereleasing it would really help this get better ratings IMO.
In particular, of the two poor balance ones I've actually tried (23 and 25), I should mention that I always run into a problem on Map25 when the three Winged Barons come up. Those guys have an excessive amount of health and you simply did not provide the ammo to fight those three guys along with the tons of others in the same area.
Map23, on the other hand, has absolutely no health (!) in the entire first half (prior to the teleporter) against plenty of resistance, and simply not enough ammo, minus tons and tons of chainsawing. I really think the balance on this one needs to be all out redone, at least in the first half.
For the time being, though (and also if you decide not to release any fixed version, though I'd recommend you do), thanks for warning me of the hard maps.
P.S. While this isn't a balance problem, I had to find the double-secret on Map26 near the beginning with the two plasma sergants just to finish the level. The blue key only is available after they (and the other monsters) are killed. You probably should fix this as well; most people will mark a map down for needing to find secrets to complete it.
Still, this set is a good effott, and keeping single player in mind was a plus IMO. The balance problems (and the Map26 one in my P.S.) could easily be fixed with a quick rerelease, and I will repeat my opinion in that I think this megawad would benefit from one. I hope my feedback continues to be useful.
That's all that comes to my mind for now. If you have any more questions or requests, feel free to send me a PM or post them on this thread.
EDIT: Tried one of the other maps you mentioned, Map17, from pistol start, and found it to be fair as long as you simply avoid the Cyberdemon, not kill it. It's a challenge but you have enough ammo as long as you avoid that Cyber, which isn't that hard, as you can shoot from a distance to clear out the area its in before waking it, and then you just have to run past it two times (once toward the area with the key and once back) or so and you can avoid it, as it appears to be unable to cross a particular linedef to proceed with you into any area beyond the area it originated in. So I assume this Cyber was simply meant to be avoided, and that's what I did, and I found it to be a fair map by doing so.
EDIT AGAIN: Also, another serious bug I noticed: Map30 simply returns you to Map01 when finished. There should be an ending here, not a wraparound!
THIRD EDIT: Played Map16. It was right on the edge but I just barely managed to make it through. I had to dash into an area once or twice to borrow enough ammo, and I ignored the green Imps and Revenants in the outdoor area with the falls. I simply stayed in a place where they couldn't see me well while I dealt with the Imps at the bottom.
Okay, that's enough for now, I need to move on with real life for a bit. But I'll discuss other maps you mentioned as among the hardest when I have the chance to get to them (possibly tomorrow). By then, the thread should have more posts so I don't have to keep updating my own.
I do plan on playing the maps you mentioned as the harder ones first to see which ones I believe are fair and which ones I believe are not fair (on Hurt Me Plenty, at least). So stay tuned if you're interested in more feedback.
Last edited by Do0minat0r on 08-02-09 at 04:38
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