Bucket Posted September 3, 2007 I should really look into this newfangled IRC chat business... 0 Share this post Link to post
Mechadon Posted September 3, 2007 Wow, I'm surprised at how high-caliber most of these maps are 0_0. This is probably the best 32in24 yet. 0 Share this post Link to post
Revenant Posted September 3, 2007 http://www.speedyshare.com/155197650.html Slightly improved version: doors open automatically coming from the flag rooms, and fixed a couple of texture errors 0 Share this post Link to post
esselfortium Posted September 3, 2007 http://sl4.poned.com/wasd/32in24ctfbeta-3.zip Here's Beta 3. It (hopefully) fixes all the bugs listed for beta 2, and a couple of others. Enjoy! 0 Share this post Link to post
Bucket Posted September 3, 2007 MAP29 still has a lift in Blue's base that I thought I took out... 0 Share this post Link to post
Tango Posted September 3, 2007 <Tango> hey essel, in Bucket's map, if you go through the door from the outside in, it opens quick enough that you won't hit it running at full speed, but going from inside the base to outside, the door doesn't open soon enough Nothing major, but adding a line further back (it will have to intersect with the depression in the room) wouldn't hurt. edit: http://tango.startan3.com/other/32in24ctfbuck.wad 0 Share this post Link to post
esselfortium Posted September 4, 2007 http://sl4.startan3.com/wasd/32in24ctfbeta-4.zip Beta 4. 0 Share this post Link to post
esselfortium Posted September 4, 2007 http://sl4.startan3.com/wasd/32in24ctfbeta-5.zip Lolz beta 5 0 Share this post Link to post
Mechadon Posted September 4, 2007 5 Betas? 0_o Anyways, I wasn't able to hop on for testing...I was wondering though, did anyone have problems with the doors in my map not opening fast enough? Sometimes my head would hit them on the way through...but not always. Just checking...if so, let me know and I can figure out a quick fix...unless its already been taken care of. 0 Share this post Link to post
Bucket Posted September 4, 2007 Deathz0r and essel pretty much took care of everything. You'll have to ask them. They're probably still on IRC. 0 Share this post Link to post
esselfortium Posted September 4, 2007 Heh. Here's another update, based on the last one deathz0r did. I fixed some tutti-frutti in a few maps, and added a ton of impassible lines to maps where it was too easy to get stuck on details. Hopefully this'll be the final one. http://sl4.startan3.com/wasd/32in24-4.zip 0 Share this post Link to post
Cybershark Posted September 5, 2007 i see what's probly a 3d mode start near the red flag in map24. also isn't KillingBlair's map(12) just taken from his E1CTF? otherwise the general quality of this is really something! 0 Share this post Link to post
esselfortium Posted September 5, 2007 Cybershark said:i see what's probly a 3d mode start near the red flag in map24. ARRGHGHGHGHJKLDFGHSD edit: fixed also isn't KillingBlair's map(12) just taken from his E1CTF? No. otherwise the general quality of this is really something! Thanks! 0 Share this post Link to post
deathz0r Posted September 5, 2007 lupinx-Kassman, you are banned from submitting maps for 32in24 UNTIL YOU LEARN TO READ THE FUCKING RULES 0 Share this post Link to post
lupinx-Kassman Posted September 5, 2007 deathz0r said:lupinx-Kassman, you are banned from submitting maps for 32in24 UNTIL YOU LEARN TO READ THE FUCKING RULES k 0 Share this post Link to post
esselfortium Posted September 5, 2007 http://deathz0r.unidoom.org/junk/32in24-4.zip NO MORE UPDATES NO MORE FIXES PLEASE READ THE RULES EVERYONE IT IS FINISHED AND WE ARE NOT TOUCHING IT AGAIN thank you and good night 0 Share this post Link to post
Cybershark Posted September 5, 2007 i'm still curious over just what the deal is with that KillingBlair map, i just checked them over side-by-side in DB and they are very similar. too many identical line facings and general proportions... but meh, w/e. i'll get a server or two running this on Zdaemon ASAP :) 0 Share this post Link to post
Revenant Posted September 5, 2007 So guys. Is map20 awesome or what? Seriously, I'd like some constructive feedback :P It is my first attempt at a CTF map, after all. 0 Share this post Link to post
Cybershark Posted September 6, 2007 it's very decent for a first attempt then. there's the odd bit of sticky out corner and marble blocks on floor and sky as visuals have been done to death. the teleports looked fresh, if a little clunky. seems to have plenty of ways around the place but then has the flag seeming very defensible. however with the overall (intimate) size then that could change in an instant. i wouldn't say awesome, but certainly competent and not over-complex. 0 Share this post Link to post