Tormentor667
Senior Member

Posts: 1872
Registered: 10-00 |
First at all, thx Flange Peddler for your feedback about UTNT, it gives me a good in-sight view of what you think about my work in this case. So let me explain a few things:
Large variety of monsters
It's a matter of taste I think and it's not that I just put all the monsters in just "to have em" or "to have a huge amount of different monsters", you know. I mostly put monsters into UTNT that were different from all the original Doom monsters in beating them and how they are a treat to you. Sure, some Doomers - like me - like such a variety, others do not as it seems a bit confusing.
Interconnectivity?
The more often I hear that word, the more I start to think that I have no idea what this actually is. I always thought that TNT02 was quite "interconnected" as you do visit places twice or even thrice while playing them, obviously I am wrong :P Nevertheless, UTNT was supposed to give a quite linear feeling while you play it. It's supposed to be the Doomguys last great trip, his last big adventure where he has to travel through several places, getting closer and closer to the final "Source" so I had to add a certain direction to the maps. You were supposed to have the feeling that you (the player) pass a good and large direction, just like in Unreal. Making maps small and non-linear with revisiting places quite often wouldn't have worked that well.
KDiZD Sprites for the sake of having them
You said there was no point in adding the KDiZD sprites for some of the new monsters. In my eyes there was as personally I do think that the new KDiZD sprites by Vader look much better than the originals from TNT2/3 and Skulltag and so I added them and I think one could understand that ;) They look amazing ;)
Heretic / Hexen / Duke 3D Stuff
As far as I know, the only Heretic thing is the behaviour of the TNT3 boss that still is based on the Maulotaur from Heretic. But there is nothing from Hexen or anything else from Heretic as far as I can recall correctly. Conc. the Duke Nukem 3D bosses, one for TNTLE and one sub-boss for Episode 4... well, it's a hard thing actually to get some decent looking sprites that fit in the world of Doom today. For TNTLE I wanted to have a nice endboss that didn't take much extra work for me, so I put together some DECORATE code, used these alien sprites from Duke3D and "voila", the Boss battle was done. In the case of Episode 4, this was kinda different as the duke 3d sprites here were my "emergency solution". First at all, Vader planned to do unique boss sprites for the guardians in TNT4 but unfortunately, real life got more important because of several occasions and he hadn't enough time and motivation to do that anymore. That's why I coded my own monster and used Duke3D sprites again, that fit best for what I had in mind.
That's it so far ;)
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